Difference between revisions of "Artificial Intelligence"

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(Artificial Intelligence In NS)
(Artificial Intelligence In NS)
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'''Nations Using AI or [[AI Construct]]s:'''
 
'''Nations Using AI or [[AI Construct]]s:'''
  
-[[Kaukolastan]]<br>
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*[[Kaukolastan]]
-[[Midlonia]]<br>
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*[[Midlonia]]
-[[Santa Barbara]]<br>
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*[[Santa Barbara]]
-ADD YOUSELF HERE<br>
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*ADD YOUSELF HERE
  
 
'''Nations Comprised of [[AI Construct]]s:'''
 
'''Nations Comprised of [[AI Construct]]s:'''
  
-[[Angelus]]<br>
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*[[Angelus]]
-ADD YOURSELF HERE<br>
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*ADD YOURSELF HERE
  
 
[[Category:Hardware]]
 
[[Category:Hardware]]
 
[[Category:Kaukolastan]]
 
[[Category:Kaukolastan]]

Revision as of 22:24, 17 October 2004

AI

This article deals with Artificial Intelligence as it relates to NationStates. For more general information, see the Wikipedia article on this subject.

Artificial Intelligence In NS

Ai is the Holy Grail of computer science, and is well within the grasp of postmodern societies. This breakthough allows computers to mimic intelligent behavior to the point where they cannot be told from true intelligence. They are not truly intelligent, for they have no command of Qualia, or the intrinsic "chairness of the chair", but they can be vastly "more intelligent" than their human designers.

Common belief on AI Constructs is that they can only be created through a controlled evolution, such as the fictional Dawson Algorhythm used to make PROTEUS, ARES, and POSEIDON. These AI systems can be a boon to a good RP, but they are potential pitfall if used offensively against another nation, and can lead to accusations of godmoddery.

Nations Using AI or AI Constructs:

Nations Comprised of AI Constructs: