Difference between revisions of "Getting started in roleplay"

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Players new to the game, and/or the concept of [[roleplaying]] sometimes have difficulty in getting themselves established in that field, that is, outside of the roleplaying context. The involvment of a player of Nationstates in [[roleplay]], generally occurs on specified sections of the Nationstates forums, and several guidelines can be followed, to help if one is lost:
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Players new to the game, and/or the concept of [[roleplaying]] sometimes have difficulty establishing themselves in that field, outside of the roleplaying context. A player's involvement in NationStates [[roleplay]], generally occurs on The [[UN]], NationStates, or International Incidents forums, and often regional forums.
  
First of all when commencing in roleplaying, one should formulate the characteristics that define one's nation. What will make it unique in regards to government, the sentiment and culture of its people, etc? Of course remaining realistic in all. Furthermore, when expressing these characteristics, and in roleplaying in the main, buffering it with descriptive writing, more often than not will render it more alluring.
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First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of it's government, sentiments, culture, etc? When roleplaying these characteristics, and in roleplaying in the main, buffering the writing descriptively, more often than not will have a positive effect it.
  
In respect to the flow of time in the roleplaying world, commonly, one day in reality is used as the equivalent of one year in Nationstates. However, when nations war, or conficts are in effect, the flow of time is substantially retarded, by typical conventions, so as to facilitate and render more realistic the roleplay in question.
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It is often considered that one day in reality is the equivalent to one year in the roleplaying world (exceptions are for example in the world of [[Sports Roleplaying]] where the [[World Cup]]s are in 4-year intervals). However, when nations war, or conflicts are in effect, players often retard time flow, to facilitate and render it more realistic.  
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== See also ==
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* [[Roleplaying]]
  
 
== External links ==
 
== External links ==

Latest revision as of 07:30, 17 June 2006

Players new to the game, and/or the concept of roleplaying sometimes have difficulty establishing themselves in that field, outside of the roleplaying context. A player's involvement in NationStates roleplay, generally occurs on The UN, NationStates, or International Incidents forums, and often regional forums.

First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of it's government, sentiments, culture, etc? When roleplaying these characteristics, and in roleplaying in the main, buffering the writing descriptively, more often than not will have a positive effect it.

It is often considered that one day in reality is the equivalent to one year in the roleplaying world (exceptions are for example in the world of Sports Roleplaying where the World Cups are in 4-year intervals). However, when nations war, or conflicts are in effect, players often retard time flow, to facilitate and render it more realistic.

See also

External links


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