Difference between revisions of "Metagaming"
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− | Metagaming is the use of Out-of-Character ([[OOC]]) statements to define In-Character ([[IC]]) actions. A common example is changing one's [[IC]] strategy to meet something an opposing player revealed [[OOC]]ly. This is a common problem, so all players must balance the need for surprise in order to produce 'real' responses to the need for [[OOC]] interaction to ensure play continues smoothly. | + | '''Metagaming''' is the use of Out-of-Character ([[OOC]]) statements to define In-Character ([[IC]]) actions. A common example is changing one's [[IC]] strategy to meet something an opposing player revealed [[OOC]]ly. This is a common problem, so all players must balance the need for surprise in order to produce 'real' responses to the need for [[OOC]] interaction to ensure play continues smoothly. |
[[Category:Roleplaying]] | [[Category:Roleplaying]] |
Latest revision as of 11:56, 4 October 2005
Metagaming is the use of Out-of-Character (OOC) statements to define In-Character (IC) actions. A common example is changing one's IC strategy to meet something an opposing player revealed OOCly. This is a common problem, so all players must balance the need for surprise in order to produce 'real' responses to the need for OOC interaction to ensure play continues smoothly.