Difference between revisions of "The PLANTs"

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{{Infobox Nation |
 
{{Infobox Nation |
 
flag=http://i79.photobucket.com/albums/j128/BorisJore/fic-zscc-3.gif|
 
flag=http://i79.photobucket.com/albums/j128/BorisJore/fic-zscc-3.gif|
region=[[NA (the PLANTs is a Superstate)]] |
+
region=[(The PLANTs is both a region and a nation)|
 
motto=People Liberation Acting Nation of Technology|
 
motto=People Liberation Acting Nation of Technology|
 
map= http://i79.photobucket.com/albums/j128/BorisJore/spacemap1.gif
 
map= http://i79.photobucket.com/albums/j128/BorisJore/spacemap1.gif
 
(The Earth is also occupied at this time)|
 
(The Earth is also occupied at this time)|
 
language=English(s) |
 
language=English(s) |
capital=Aprilius City |
+
capital=[http://ns.goobergunch.net/wiki/index.php/Aprilius_City Aprilius City] |
population=150 Billion |
+
population=45,798,000,000
 +
|
 
currency=Zodiac |
 
currency=Zodiac |
leader=Boris Hiltzs Athha Veers}}
+
leader= Boris Hiltzs}}
 +
 
  
  
Line 15: Line 17:
 
PLANT stands for "People Liberation Acting Nation of Technology"
 
PLANT stands for "People Liberation Acting Nation of Technology"
  
The PLANTs country that is governed constitutionally as one single unit, with one constitutionally created legislature. The political power of government in such states may well be transferred to lower levels, to regionally or locally elected assemblies, governors and mayors but the central government retains the principal right to recall such delegated power.
+
 
 +
The PLANTs is a country that is governed constitutionally as one single unit, with one constitutionally created legislature. The political power of government in such states may well be transferred to lower levels, to regionally or locally elected assemblies, governors and mayors but the central government retains the principal right to recall such delegated power.
 +
 
  
  
Line 21: Line 25:
  
 
In the Cosmic Era, the present-day United Nations funded the idea of constructing new space colonies originally as manufacturing and research facilities. Known as PLANTs (Productive Location Ally on Nexus Technology) these hourglass shaped colonies were primarily manned by Coordinators. Over time, they became a haven and eventually the permanent home of the vast majority of the Coordinator population, fleeing persecution and when the war begin, they became an independent nation. The PLANTs was divided into 12 groups known as "Cities," each one named for a month of the Roman calendar (i.e. Aprilius, Junius)but more have been added.
 
In the Cosmic Era, the present-day United Nations funded the idea of constructing new space colonies originally as manufacturing and research facilities. Known as PLANTs (Productive Location Ally on Nexus Technology) these hourglass shaped colonies were primarily manned by Coordinators. Over time, they became a haven and eventually the permanent home of the vast majority of the Coordinator population, fleeing persecution and when the war begin, they became an independent nation. The PLANTs was divided into 12 groups known as "Cities," each one named for a month of the Roman calendar (i.e. Aprilius, Junius)but more have been added.
http://i79.photobucket.com/albums/j128/BorisJore/plants520x500.jpg
+
http://i79.photobucket.com/albums/j128/BorisJore/plants43520x500.jpg
 
The PLANT Supreme Council is an executive committee of twelve elected members, each representing a sector (or "city") of the groupings of the PLANTs. Each member is also assigned to one of five committees (Judicial, Administrative, Legislative, Diplomatic, and National Defense), each with its own chair. The committees are governed overall by the Supreme Council Chair. Today’s PLANT Supreme Council is much larger but the assigned areas are the same (mostly.)
 
The PLANT Supreme Council is an executive committee of twelve elected members, each representing a sector (or "city") of the groupings of the PLANTs. Each member is also assigned to one of five committees (Judicial, Administrative, Legislative, Diplomatic, and National Defense), each with its own chair. The committees are governed overall by the Supreme Council Chair. Today’s PLANT Supreme Council is much larger but the assigned areas are the same (mostly.)
 
   
 
   
Line 27: Line 31:
 
The table is list as Member’s name, The Province they head up ,Political Faction.
 
The table is list as Member’s name, The Province they head up ,Political Faction.
  
http://i79.photobucket.com/albums/j128/BorisJore/plants2.jpg
+
http://i79.photobucket.com/albums/j128/BorisJore/plants2-1.jpg
 +
http://i79.photobucket.com/albums/j128/BorisJore/lkk.jpg
 +
 
 +
'''Outpost Commanders that also sit on the Council
 +
 
 +
'''Frank Bellcod - The Nicol Amalfi MMRCO- Moderate'''
 +
 
 +
'''Dellesop Vertuer-  The Zala MMRCO 2- Moderate'''
 +
 
 +
'''Kira Soteo- The Asuka MMRCO 3''' - '''Radical''''''
 +
 
 +
 
 +
----
 +
                                         
 +
== '''The Constitution of the PLANTs''' ==
 +
           
 +
Section One
 +
 
 +
 
 +
We the People of the PLANTs write this document to insure that our rights and freedoms are preserved and noted. Let this document serve as a guide to all the people of the PLANTs. Every one in the PLANTs will enjoy these rights, and have an obligation to uphold the laws that allow these rights and freedoms to exist. Let all the provinces of the PLANTs super state (Meaning states with in the PLANTs) unit and fight for these rights forever.
 +
 
 +
The PLANTs is one nation with all states inside acting as it's provinces, they may pass laws as they choice in their states, but they can not go to war or trade with other nations. The Council will decide those issue's. This is federal system, nations run their own provincial government meaning that they are not independent nations. Any nation may join the PLANTs but they must BE MADE AWARE THAT THEY ARE NO LONGER AN INDEPENDENT NATION. As a member nation you must have a ZAFT/PLANTs flag and a motto that fits with PLANTs beliefs. The military is controlled by ZAFT not the provinces. Once you enter the PLANTs you may not go to war on your own and all issues above the one's that you will encounter in your nation is left to discussion in the Council.
 +
 
 +
 
 +
Section Two
 +
 
 +
 
 +
Freedoms
 +
 
 +
The people of the PLANTs may also enjoy the fundamental freedoms as well.
 +
 
 +
A) freedom of conscience and religion;
 +
 
 +
B) freedom of thought, belief, opinion and expression, including freedom of the press and other media of communication;
 +
 
 +
C) freedom of peaceful assembly; and
 +
 
 +
D) freedom of association.
 +
 
 +
 
 +
 
 +
Section Three
 +
 
 +
 
 +
Democratic rights and freedoms
 +
 
 +
These rights and freedoms grants the election process is persevered in a fair and moral way. You have the right to vote for whoever you choose and need not worry of any persecution afterwords. There well be no avoiding elections, they MUST be held. A Chairperson can hold power for as long he/she continues to win elections.
 +
 
 +
A) Individuals of the PLANTs may vote for any candidate. In the spirit of freedom and justice, officials may not repremend those that voted against them and must respect their ideals.
 +
 
 +
B) Elected Officials cannot amend the constitution unless improving of civil rights or rewording. The constitution can be suspended in the event of drastic emergencies but requires a unanimous vote by the Supreme Council.
 +
 
 +
 
 +
 
 +
Section Four
 +
 
 +
 
 +
 
 +
Mobility
 +
 
 +
 
 +
All citizens of the PLANTs are free to go anywhere at their own convenience.
 +
 
 +
 
 +
Section Five
 +
 
 +
 
 +
 
 +
Legal Rights
 +
 
 +
 
 +
A) Everyone has the right to life, liberty and security of the person and the right not to be deprived thereof except in accordance with the principles of fundamental justice.
 +
 
 +
B) Everyone has the right not to be arbitrarily detained or imprisoned.
 +
 
 +
C) Everyone on arrest or detention has the right to be informed of the accused offense, legal representation and to proper, civil treatment. Everyone has the right to a fair trial.
 +
 
 +
D) NOBODY is above the law, no matter what their position.
 +
 
 +
 
 +
 
 +
Section Six
 +
 
 +
 
 +
 
 +
Equality Rights
 +
 
 +
 
 +
Every individual is equal before and under the law and has the right to the equal protection and equal benefit of the law without discrimination and, in particular, without discrimination based on race, national or ethnic origin, colour, religion, sex, age, mental or physical disability or genetic structure. However, this does not preclude any law, program or activity that has as its object the amelioration of conditions of disadvantaged individuals or groups including those that are disadvantaged because of race, national or ethnic origin, colour, religion, sex, age, mental or physical disability or genetic structure.
 +
 
 +
The people of the PLANTs have the right to defend themselves from themselves.
 +
 
 +
 
 +
----
 +
'''Religion in the PLANTs'''
 +
 
 +
 
 +
The religious beliefs in the PLANTs go all over the spectrum of the major religions.
 +
 
 +
Christianity- 32%
 +
 
 +
Judaism- 29%
 +
 
 +
Islam- 28%
 +
 
 +
Buddhism-6%
 +
 
 +
Other-5% 
 +
 
 +
'''Race'''
 +
 
 +
This is fairly even in the PLANTs to the point of precision.
 +
 
 +
Caucasians-20%
 +
 
 +
African-20%
 +
 
 +
Asian-20%
 +
 
 +
Latino-20%
 +
 
 +
Arabic - 20%
 +
 
 +
 
 +
 
 +
----
  
 
'''ZAFT'''http://i79.photobucket.com/albums/j128/BorisJore/Zaft2.jpg
 
'''ZAFT'''http://i79.photobucket.com/albums/j128/BorisJore/Zaft2.jpg
Line 39: Line 168:
  
 
ZAFT Rank System (adopted CE 94)
 
ZAFT Rank System (adopted CE 94)
 +
 
Army ranks/ Terrestrial Forces/ Ground forces/ Atmospheric air forces
 
Army ranks/ Terrestrial Forces/ Ground forces/ Atmospheric air forces
  
 
Grand-General
 
Grand-General
 +
 
Lieutenant-General
 
Lieutenant-General
 +
 
Major-General
 
Major-General
 +
 
Brigadier-General
 
Brigadier-General
 +
 
General
 
General
 +
 
Colonel
 
Colonel
 +
 
Lieutenant-Colonel
 
Lieutenant-Colonel
 +
 
Major
 
Major
 +
 
Captain
 
Captain
 +
 
1st Lieutenant
 
1st Lieutenant
 +
 
2nd Lieutenant
 
2nd Lieutenant
 +
 
Warrant Officer 1st class
 
Warrant Officer 1st class
 +
 
Warrant Officer 2nd class
 
Warrant Officer 2nd class
 +
 
Chief Master-Sergeant
 
Chief Master-Sergeant
 +
 
Master-Sergeant
 
Master-Sergeant
 +
 
Staff-Sergeant
 
Staff-Sergeant
 +
 
Sergeant
 
Sergeant
 +
 
Master-Corporal
 
Master-Corporal
 +
 
Corporal
 
Corporal
 +
 
Private1st class
 
Private1st class
 +
 
Private
 
Private
 +
 
Graduated-Cadet
 
Graduated-Cadet
 +
 
Cadet
 
Cadet
  
Line 69: Line 221:
  
 
Grand- Admiral
 
Grand- Admiral
 +
 
Vice-Admiral
 
Vice-Admiral
 +
 
Rear-Admiral
 
Rear-Admiral
 +
 
Admiral
 
Admiral
 +
 
Colonel
 
Colonel
 +
 
Lieutenant-Colonel
 
Lieutenant-Colonel
 +
 
Commander
 
Commander
 +
 
Captain
 
Captain
 +
 
Executive Officer 1st class
 
Executive Officer 1st class
 +
 
Executive Officer 2nd class
 
Executive Officer 2nd class
 +
 
Lieutenant-Commander
 
Lieutenant-Commander
 +
 
1st Lieutenant
 
1st Lieutenant
 +
 
2nd Lieutenant
 
2nd Lieutenant
 +
 
Ensign
 
Ensign
 +
 
Chief Petty Officer 1st class
 
Chief Petty Officer 1st class
 +
 
Chief Petty Officer 2nd class
 
Chief Petty Officer 2nd class
 +
 
Petty Officer 1st class
 
Petty Officer 1st class
 +
 
Petty Officer 2nd class
 
Petty Officer 2nd class
 +
 
Crewman
 
Crewman
 +
 
Junior-Crewman
 
Junior-Crewman
 +
 
Recruit
 
Recruit
 +
 
Technologically ZAFT is up to par with any other space fairing faction in NS. Protecting Coordinators form the OMNI threat.
 
Technologically ZAFT is up to par with any other space fairing faction in NS. Protecting Coordinators form the OMNI threat.
 +
 +
'''ZAFT units'''
 +
 +
Ships
 +
 +
Dagger class Star Drednought
 +
Class: Dagger;
 +
Name: Dagger (ZMS-DN12);
 +
Unit type: Star Dreadnought;
 +
Manufacturer: Maius Military Industries;
 +
First deployment:
 +
length (from one point to another): 36km;
 +
Height: 38km;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: Active star camo, sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits: Reinforced Assault Mobile Legionx1, Mobile Legionx2;
 +
Fighters: ZAFT Assault Flight corpx8;
 +
Launch catapults: 27;
 +
 +
Black Hammer Class Dreadnought
 +
Class: Black Hammer;
 +
Name: Black Hammer;
 +
Unit type: Star Dreadnought;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: March C.E. 82;
 +
length: 28,087m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Damaclese class Battleship
 +
Class: Damaclese;
 +
Name: Damaclese;
 +
Unit type: Battleship;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: October C.E. 82;
 +
length: 10,426m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Hiller class Battle ship
 +
Class: Hiller;
 +
Name: Hiller;
 +
Unit type: Battleship;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: Nomvember 26 C.E. 84 ;
 +
length: 968m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments: 230mm Triple barrel Linear positron cannonx14, 300mm Triple barrel linear Positron cannonx5, Anti-ship/ Anti-Aircraft Missile tubesx48;
 +
Mobile suits: 0;
 +
Fighters: 0;
 +
Launch catapults:0;
 +
 +
Carver class Battle cruiser
 +
Class: Carver;
 +
Name: Carver;
 +
Unit type: Battle Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: October C.E. 82;
 +
length: 10,134m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Clyne class Battle Cruiser
 +
Class: Clyne Class;
 +
Name: Clyne;
 +
Unit type: Battle Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment:
 +
length: 4,276m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Red DragonClass Battle cruiser
 +
Class: Red Dragon;
 +
Name: Red Dragon;
 +
Unit type: Battle cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: January 1st C.E. 85
 +
length: 1,984m
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak, Point defence lasers,Point defence lasers;
 +
Fixed armaments: 480mm Quad barrel Hyper Positronic cannonx15, Missile tubex24, 200mm twin barrel Positron cannonx4;
 +
Mobile suits: 0;
 +
Fighters: 0;
 +
Launch catapults:0;
 +
 +
Apocalypse class Battle Cruiser
 +
Class: Apocalypse Class;
 +
Name: Apocalypse;
 +
Unit type: Battle cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: unkown
 +
length: 678m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Fire Storm Class Battle Cruiser
 +
Class: Fire Storm;
 +
Name: Fire Storm;
 +
Unit type: Star Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: unkown;
 +
length: 852m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Star Gazer Class Cruiser
 +
Class: Star Gazer;
 +
Name: Star Gazer;
 +
Unit type: Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: unkown;
 +
length: 927m
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Freedom Class Cruiser
 +
Class: Freedom Class;
 +
Name: Freedom;
 +
Unit type: Star Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: unkown;
 +
length: 1600m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Providence class Assault Crusier
 +
Class: Providence;
 +
Name: Providence;
 +
Unit type: Assault Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: Unkown;
 +
length: 4560m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Heavy Missile Cruiser
 +
Class: Heavy Missile Frigate;
 +
Name: HMF;
 +
Unit type: Frigate;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: unkown;
 +
length: 1200m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits: 0;
 +
Fighters: 0;
 +
Launch catapults: 0;
 +
 +
Trudeau class carrier
 +
Class: Trudeau;
 +
Name: Trudeau;
 +
Unit type: Carrier;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: December 11 C.E. 84;
 +
length: 6368m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults: 2;
 +
 +
ZAFT Battle star carrier/Strike crusier
 +
Class: Battle Star
 +
Name: Zodiac Tri Battle star
 +
Unit type: carrier/cruiser
 +
Manufacturer: Maius Military Industries
 +
First deployment:
 +
length: 1637m
 +
Propulsion: Hyper Light drive
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak, Ablative gel,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits: Companyx2
 +
Fighters: Mobile corpx1
 +
Launch catapults: 4
 +
 +
 +
Deadalus class Deadalus class Heavy carrier/ Heavy Cruiser
 +
Class: Deadalus
 +
Name: Deadalus
 +
Unit type: Heavy cruiser/carrier
 +
Manufacturer: Maius Military Industries
 +
First deployment: December CE 84;
 +
length: 1986m
 +
Propulsion: Hyper Light drive
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak, Ablative gel,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits: Companyx2, Teamx2
 +
Fighters: Mobile Corpx1, Mobile wingx3
 +
Launch catapults: 5
 +
 +
 +
Sakura Class Assault Cruiser
 +
Class: Sakura;
 +
Name: Sakura ;
 +
Unit type: Assault Cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: November CE 84;
 +
length: 1852m;
 +
Propulsion: Hyper Light drive
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits: Companyx1, Teamx1
 +
Fighters: N/A
 +
Launch catapults: 3
 +
 +
 +
Nazca III class Cruiser
 +
Class: Nazca L236;
 +
Name: Nazca III;
 +
Unit type: Detroyer/light cruiser;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: June C.E. 78;
 +
length: 1300m
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Laurasia II class heavy frigate
 +
Class: Laurasia H874;
 +
Name: Laurasia II;
 +
Unit type: Heavy Frigate;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: April C.E. 79;
 +
length: 984m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers;
 +
Fixed armaments:
 +
Mobile suits:
 +
Fighters:
 +
Launch catapults:
 +
 +
Thunder class
 +
Class: Thunder;
 +
Name: Thunder;
 +
Unit type: Supply ship;
 +
Manufacturer: Maius Military Industries;
 +
First deployment: July CE 81;
 +
length:500m;
 +
Propulsion: Hyper Light drive;
 +
Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers
 +
Fixed armaments: 110mm Positron cannonx8;
 +
Mobile suits: 364;
 +
Fighters: 600+;
 +
Launch catapults: 10 MS, 40 fighter;
 +
 +
The Riku-Class
 +
800 meters long
 +
30 decks
 +
state of the art systems
 +
Primary and secondary Shields and two layers of ablative hull armor
 +
80 disruptor banks, 40 torpedo launchers, 2 heavy anti ship/planetoid MAC cannons, 30 quantum beam units (it fires a blue beam like a phase from star trek), 10 quid beam cannons, 35 tactortbeam projectors.
 +
A maximum speed of 8 past the trans-warp barrier.
 +
10 MS catapults. 60 fighters.
 +
 +
Class: Plexas
 +
Unit Type: Assault Cruiser
 +
Manufacturer: North Point Engineering
 +
First Deployment: June C.E. 95
 +
Length: 1800 m
 +
Propulsion: Hyper Trans light drive
 +
Armament: 20 Torpedo launchers (CTA, Anti-matter and Quantum) 60 OTSDs Beam Format and 20 Pulse format, Panzers Shields (MARMMSM) Point Defense Phasers, sate of the art sensors and an Interphase clocking device, carries 50 MS 20 MA.
 +
 +
Class: Zodiac
 +
Unit Type: Carrier
 +
Manufacturer: NPE/MMI
 +
First Deployment: June CE 95
 +
Length: 8500 m
 +
Propulsion: Hyper Trans light drive
 +
Armament: 1000 QTSDs Beam format, 500 QTSD P-format. 200 Torpedo launchers, point defense phasers, Panzers Shields (MARMMSM), sate of the art sensors and an Interphase clocking device
 +
 +
Class: Aprilius
 +
Unit Type: Star Dreadnought/ Carrier
 +
Manufacturer: NPE/MMI/ZI/ZSNDY
 +
First Deployment: June CE 95
 +
Length: 100 km
 +
Propulsion: 4 Hyper Trans light drive units
 +
Armament: 20,000 Torpedo launchers (CTA, Anti-matter and Quantum), 30,000 OTSDs B-format, 20,000 OTSDs P-format, 2 trilifium anti-star cannons (the term is not an over statement) Primary and secondary Panzer Shields and 8 layers of ablative hull amour. Point defense phasers, carries 50,000 MS 15,000 MA, sate of the art sensors and an Interphase clocking device.
 +
 +
 +
Class: Tomahawk
 +
Unit Type: Missile/Torpedo gunship
 +
Manufacturer: NPE/MMI
 +
First Deployment: June CE 95
 +
Length: 1400 m
 +
Propulsion: Hyper Trans light drive
 +
Armament: 500 CTA torpedo launchers 500 cluster missile launchers 500 sonic missile launchers. Point defense phasers, Panzers Shields (MARMMSM), sate of the art sensors and an Interphase clocking device
 +
 +
 +
Class: Nova
 +
Unit Type: Supply ship
 +
Manufacturer: MMI
 +
First Deployment: June CE 95
 +
Length: 700 m
 +
Propulsion: Hyper light drive
 +
Armament: 4 OTSDs carries 364 MS
 +
 +
 +
Class: Sol
 +
Unit Type: Destroyer
 +
Manufacturer: MMI
 +
First Deployment: June CE 95
 +
Length: 1300 m
 +
Propulsion: Hyper Trans light drive
 +
Armament: 80 CTA launchers, 100 OTSDs, Panzers Shields (MARMMSM) Point Defense Phasers, sate of the art sensors and an Interphase clocking device, carries 20 MS 10 MA.
 +
 +
 +
 +
 +
Nazca class corvette (Retired/In reserve)
 +
Nazca II class Destroyer (Retired/In reserve)
 +
Laurasia class frigate (Retired/In reserve)
 +
 +
Mobile suits
 +
 +
ZGMF-6000/A Alpha Dread Fire
 +
 +
ZGMF-6000/D Delta Dread Fire
 +
 +
ZGMF-6000/O Omega Dread Fire
 +
 +
Fighters/bombers
 +
 +
ZGMF-F203 Vulture
 +
 +
ZGMF-B374 Raptor
 +
 +
ZGMF-F500 Steal Viper
 +
 +
Mobile armors
 +
 +
ZMA-802 Dart
 +
 +
ZMA-900 Lightning
 +
 +
Land warships
 +
 +
Leviathan Class
 +
 +
Mobile suits
 +
 +
ZGMF-6000/A Alpha Dread Fire
 +
 +
ZGMF-6000/D Delta Dread Fire
 +
 +
ZGMF-6000/O Omega Dread Fire
 +
 +
TMFA-2000 Ghost (cold climate mobile suit)
 +
 +
TMFA-2100 Echo Hunter (cold climate mobile suit)
 +
 +
 +
TMFA-2200 Athena
 +
 +
TMFA-2500 Wolf
 +
 +
TMFA-2600 Cougar
 +
 +
Arial suits
 +
 +
AMF-137 Sparrow
 +
 +
Under water mobile suits
 +
 +
UMF-200 Stinger
 +
Unit type: mass production amphibious mobile suit
 +
Manufacturer: North Point Engineering
 +
Operator: ZAFT
 +
First deployment: CE 84
 +
Accommodation: pilot only, in standard cockpit in torso
 +
Dimensions: head height 15.4 meters
 +
Weight: empty 54.5 metric tons; max gross 79.2 metric tons
 +
Fixed armaments: 4 x Mega Particle Positron cannons , mounted in hands; 6 x torpedo launcher, mounted in main body
 +
Optional fixed armaments: 2 x hand Anti Matter missile unit, mounted over arms
 +
 +
UMF-300 Wuas
 +
 +
 +
'''New ZAFT weapons that have reaplaced most of the older one's in their areas. All of these systems are online right now.'''
 +
 +
 +
Chroniton -Transphasic -Anti-matter Torpedoes. These torpedoes were based on temporal science, and existed in a constant state of temporal flux. This allowed them to pass unhindered through the shields of enemy ships. The Transphasic part allows them to hit targets on the entire subspace spectrum, even ships with the phased clock. Most often called CTA Torpedoes. These torpedoes are easy to make and work with existing ZAFT torpedo launchers. (Are a light purple when fired.)(Standard ZAFT Torpedo as of CE 94)
 +
 +
 +
Quantum resonance – Transphasic- Subatomic disruptor beam cannon.
 +
This weapon has much more of a punch then any anti-matter weapon in use. Able to attack ships on any subspace plain it can take out targets even if the target is in phase. When fired the target gets taken apart at the sub-atomic level. This is part of the anti-EA tech that has been introduced. Able to be installed on ZAFT ships with out much trouble. All that needs to be done is to install the QTSD powers cells and particle focuser. This system requires less energy then the current ZAFT DEW in use. The main firing emitter has two main firing pattern settings of pulse and beam format. (Are a white colored energy)(Standard ZAFT DEW as of CE 94)
 +
 +
New Sensor for getting the interphase clock on the targeting unit
 +
 +
interphasic scanner is a senors program that can be added to the basic ZAFT sensor OS. Able to scan all of the use able sub-space levels with one sweep. These senors once installed have their readings included on all active scans and passive sensors (Passive sensors are the ones that are always on.) rendering the EA’s out dated interphase clock useless.(Standard ZAFT Senors as of CE 94)
 +
 +
New shields.
 +
Multi-adaptive- Regenerative- Metaphasic- Multi-spatial-shields or MARMMSM nicked named the Panzer Shields
 +
 +
This highly advanced shield system is a perfect counter to any phased weapons system. Operating on a higher energy modulation then any other weapons system in use. It is practically impenetrable to conventional weapons. Only massive bombardment by Anti-matter and Polaron based weapons can damage these shields. All one needs is to install the new shield generators on our ships. A 3 hour repair stop.(Standard ZAFT Shields as of CE 94)
 +
 +
Artificial intelligence OS
 +
This is a system that can out think and out process any EA OS. Programed only to work for coordinator this is such a fundamental part of the program that to remove it would mean you start from sratic. (Standard ZAFT OS as of CE 94)
 +
 +
 +
All these systems use an operating system that is to complicated and fast for any thing below a coordinator to use. As of this point all these weapons are ready to be installed as the ZISB developed this tech in secret since early December. Even if the EA got these systems it would take 12 months to decode one out of the 10,550 lines of program coding and system periodicals.
 +
 +
 +
----
 +
On the map below you can see the current Earth Occupation Zones. Orb in Green and
 +
PLANTs in Red. Since the Earth Alliance's death the PLANTs has expanded it's Earth Lands outside the old areas. A map showing the former Earth Alliance will be provided under the Current map. There currently are 200 million ZAFT troops in the Zones.
 +
 +
 +
http://i79.photobucket.com/albums/j128/BorisJore/untitled-14000x2500.jpg
 +
(Earth CE 95 (Today))
 +
 +
http://i79.photobucket.com/albums/j128/BorisJore/earthmap_a.gif
 +
(Earth CE 73, before the EA died.) This map shows how much the PLANTs has grown.

Latest revision as of 13:00, 27 July 2007

The PLANTs
fic-zscc-3.gif
Flag of The PLANTs
Motto: People Liberation Acting Nation of Technology
spacemap1.gif

(The Earth is also occupied at this time)

Region [(The PLANTs is both a region and a nation)
Capital Aprilius City
Official Language(s) English(s)
Leader Boris Hiltzs
Population 45,798,000,000
Currency Zodiac 
NS Sunset XML


A gravitationally stable area in Earth orbit, these settlements have become a new homeland for Coordinators. Their unique design also enables them to recreate a lush natural environment, with abundant vegetation and open water. The PLANTs is a super state region, meaning its one nation and all states inside it are provinces of the PLANTs PLANT stands for "People Liberation Acting Nation of Technology"


The PLANTs is a country that is governed constitutionally as one single unit, with one constitutionally created legislature. The political power of government in such states may well be transferred to lower levels, to regionally or locally elected assemblies, governors and mayors but the central government retains the principal right to recall such delegated power.


Earlier on in the Cosmic Era

In the Cosmic Era, the present-day United Nations funded the idea of constructing new space colonies originally as manufacturing and research facilities. Known as PLANTs (Productive Location Ally on Nexus Technology) these hourglass shaped colonies were primarily manned by Coordinators. Over time, they became a haven and eventually the permanent home of the vast majority of the Coordinator population, fleeing persecution and when the war begin, they became an independent nation. The PLANTs was divided into 12 groups known as "Cities," each one named for a month of the Roman calendar (i.e. Aprilius, Junius)but more have been added. plants43520x500.jpg The PLANT Supreme Council is an executive committee of twelve elected members, each representing a sector (or "city") of the groupings of the PLANTs. Each member is also assigned to one of five committees (Judicial, Administrative, Legislative, Diplomatic, and National Defense), each with its own chair. The committees are governed overall by the Supreme Council Chair. Today’s PLANT Supreme Council is much larger but the assigned areas are the same (mostly.)

The Members not listed here make up the Rest of the Council. The reason they are not listed on the chart above is because they do not play a large role in the main Government area’s but they do sit in the Chambers in the surrounding Galleries and can argue and vote on proposals that are put forward. The table is list as Member’s name, The Province they head up ,Political Faction.

plants2-1.jpg lkk.jpg

Outpost Commanders that also sit on the Council

Frank Bellcod - The Nicol Amalfi MMRCO- Moderate

Dellesop Vertuer- The Zala MMRCO 2- Moderate

Kira Soteo- The Asuka MMRCO 3 - Radical'



The Constitution of the PLANTs

Section One


We the People of the PLANTs write this document to insure that our rights and freedoms are preserved and noted. Let this document serve as a guide to all the people of the PLANTs. Every one in the PLANTs will enjoy these rights, and have an obligation to uphold the laws that allow these rights and freedoms to exist. Let all the provinces of the PLANTs super state (Meaning states with in the PLANTs) unit and fight for these rights forever.

The PLANTs is one nation with all states inside acting as it's provinces, they may pass laws as they choice in their states, but they can not go to war or trade with other nations. The Council will decide those issue's. This is federal system, nations run their own provincial government meaning that they are not independent nations. Any nation may join the PLANTs but they must BE MADE AWARE THAT THEY ARE NO LONGER AN INDEPENDENT NATION. As a member nation you must have a ZAFT/PLANTs flag and a motto that fits with PLANTs beliefs. The military is controlled by ZAFT not the provinces. Once you enter the PLANTs you may not go to war on your own and all issues above the one's that you will encounter in your nation is left to discussion in the Council.


Section Two


Freedoms

The people of the PLANTs may also enjoy the fundamental freedoms as well.

A) freedom of conscience and religion;

B) freedom of thought, belief, opinion and expression, including freedom of the press and other media of communication;

C) freedom of peaceful assembly; and

D) freedom of association.


Section Three


Democratic rights and freedoms

These rights and freedoms grants the election process is persevered in a fair and moral way. You have the right to vote for whoever you choose and need not worry of any persecution afterwords. There well be no avoiding elections, they MUST be held. A Chairperson can hold power for as long he/she continues to win elections.

A) Individuals of the PLANTs may vote for any candidate. In the spirit of freedom and justice, officials may not repremend those that voted against them and must respect their ideals.

B) Elected Officials cannot amend the constitution unless improving of civil rights or rewording. The constitution can be suspended in the event of drastic emergencies but requires a unanimous vote by the Supreme Council.


Section Four


Mobility


All citizens of the PLANTs are free to go anywhere at their own convenience.


Section Five


Legal Rights


A) Everyone has the right to life, liberty and security of the person and the right not to be deprived thereof except in accordance with the principles of fundamental justice.

B) Everyone has the right not to be arbitrarily detained or imprisoned.

C) Everyone on arrest or detention has the right to be informed of the accused offense, legal representation and to proper, civil treatment. Everyone has the right to a fair trial.

D) NOBODY is above the law, no matter what their position.


Section Six


Equality Rights


Every individual is equal before and under the law and has the right to the equal protection and equal benefit of the law without discrimination and, in particular, without discrimination based on race, national or ethnic origin, colour, religion, sex, age, mental or physical disability or genetic structure. However, this does not preclude any law, program or activity that has as its object the amelioration of conditions of disadvantaged individuals or groups including those that are disadvantaged because of race, national or ethnic origin, colour, religion, sex, age, mental or physical disability or genetic structure.

The people of the PLANTs have the right to defend themselves from themselves.



Religion in the PLANTs


The religious beliefs in the PLANTs go all over the spectrum of the major religions.

Christianity- 32%

Judaism- 29%

Islam- 28%

Buddhism-6%

Other-5%

Race

This is fairly even in the PLANTs to the point of precision.

Caucasians-20%

African-20%

Asian-20%

Latino-20%

Arabic - 20%



ZAFTZaft2.jpg

ZAFT (Zodiac Alliance of Freedom Treaty) is the military branch of the PLANTs government. Specifically, ZAFT usually refers to the military side of organization. It was originally formed as a political organization known as the Zodiac Alliance by Siegel Clyne and Patrick Zala in C.E. 50, to peacefully fight for the rights and independence of Coordinators. The Zodiac Alliance was renamed "ZAFT" in C.E. 65, but became a military organization only three years later. ZAFT's military is today formed around a tight rank system. However it was not always that way, organized as a militia rather than the Earth Alliance's OMNI Enforcer military force, using positional titles as ranks rather than more traditional ones. The rank system was formed in CE 94. FAITH

FAITH(Fast Acting Integrated Tactical Headquarters) is an elite subset of ZAFT personnel that have remarkable war records and certain character traits. They are appointed by the PLANT council or the Chairman, to whom they are solely answerable. Their authority is above those of Squadron Commanders, and can presumably give strategic orders on the spot or override any orders given to them by anyone other than the Council.


ZAFT Rank System (adopted CE 94)

Army ranks/ Terrestrial Forces/ Ground forces/ Atmospheric air forces

Grand-General

Lieutenant-General

Major-General

Brigadier-General

General

Colonel

Lieutenant-Colonel

Major

Captain

1st Lieutenant

2nd Lieutenant

Warrant Officer 1st class

Warrant Officer 2nd class

Chief Master-Sergeant

Master-Sergeant

Staff-Sergeant

Sergeant

Master-Corporal

Corporal

Private1st class

Private

Graduated-Cadet

Cadet


Navy/ Space Fleet/ Space Forces/ FAITH teams

Grand- Admiral

Vice-Admiral

Rear-Admiral

Admiral

Colonel

Lieutenant-Colonel

Commander

Captain

Executive Officer 1st class

Executive Officer 2nd class

Lieutenant-Commander

1st Lieutenant

2nd Lieutenant

Ensign

Chief Petty Officer 1st class

Chief Petty Officer 2nd class

Petty Officer 1st class

Petty Officer 2nd class

Crewman

Junior-Crewman

Recruit

Technologically ZAFT is up to par with any other space fairing faction in NS. Protecting Coordinators form the OMNI threat.

ZAFT units

Ships

Dagger class Star Drednought Class: Dagger; Name: Dagger (ZMS-DN12); Unit type: Star Dreadnought; Manufacturer: Maius Military Industries; First deployment: length (from one point to another): 36km; Height: 38km; Propulsion: Hyper Light drive; Equipment and design features: Active star camo, sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Reinforced Assault Mobile Legionx1, Mobile Legionx2; Fighters: ZAFT Assault Flight corpx8; Launch catapults: 27;

Black Hammer Class Dreadnought Class: Black Hammer; Name: Black Hammer; Unit type: Star Dreadnought; Manufacturer: Maius Military Industries; First deployment: March C.E. 82; length: 28,087m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Damaclese class Battleship Class: Damaclese; Name: Damaclese; Unit type: Battleship; Manufacturer: Maius Military Industries; First deployment: October C.E. 82; length: 10,426m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Hiller class Battle ship Class: Hiller; Name: Hiller; Unit type: Battleship; Manufacturer: Maius Military Industries; First deployment: Nomvember 26 C.E. 84 ; length: 968m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: 230mm Triple barrel Linear positron cannonx14, 300mm Triple barrel linear Positron cannonx5, Anti-ship/ Anti-Aircraft Missile tubesx48; Mobile suits: 0; Fighters: 0; Launch catapults:0;

Carver class Battle cruiser Class: Carver; Name: Carver; Unit type: Battle Cruiser; Manufacturer: Maius Military Industries; First deployment: October C.E. 82; length: 10,134m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Clyne class Battle Cruiser Class: Clyne Class; Name: Clyne; Unit type: Battle Cruiser; Manufacturer: Maius Military Industries; First deployment: length: 4,276m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Red DragonClass Battle cruiser Class: Red Dragon; Name: Red Dragon; Unit type: Battle cruiser; Manufacturer: Maius Military Industries; First deployment: January 1st C.E. 85 length: 1,984m Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak, Point defence lasers,Point defence lasers; Fixed armaments: 480mm Quad barrel Hyper Positronic cannonx15, Missile tubex24, 200mm twin barrel Positron cannonx4; Mobile suits: 0; Fighters: 0; Launch catapults:0;

Apocalypse class Battle Cruiser Class: Apocalypse Class; Name: Apocalypse; Unit type: Battle cruiser; Manufacturer: Maius Military Industries; First deployment: unkown length: 678m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Fire Storm Class Battle Cruiser Class: Fire Storm; Name: Fire Storm; Unit type: Star Cruiser; Manufacturer: Maius Military Industries; First deployment: unkown; length: 852m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Star Gazer Class Cruiser Class: Star Gazer; Name: Star Gazer; Unit type: Cruiser; Manufacturer: Maius Military Industries; First deployment: unkown; length: 927m Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Freedom Class Cruiser Class: Freedom Class; Name: Freedom; Unit type: Star Cruiser; Manufacturer: Maius Military Industries; First deployment: unkown; length: 1600m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Providence class Assault Crusier Class: Providence; Name: Providence; Unit type: Assault Cruiser; Manufacturer: Maius Military Industries; First deployment: Unkown; length: 4560m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Heavy Missile Cruiser Class: Heavy Missile Frigate; Name: HMF; Unit type: Frigate; Manufacturer: Maius Military Industries; First deployment: unkown; length: 1200m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: 0; Fighters: 0; Launch catapults: 0;

Trudeau class carrier Class: Trudeau; Name: Trudeau; Unit type: Carrier; Manufacturer: Maius Military Industries; First deployment: December 11 C.E. 84; length: 6368m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults: 2;

ZAFT Battle star carrier/Strike crusier Class: Battle Star Name: Zodiac Tri Battle star Unit type: carrier/cruiser Manufacturer: Maius Military Industries First deployment: length: 1637m Propulsion: Hyper Light drive Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak, Ablative gel,Point defence lasers; Fixed armaments: Mobile suits: Companyx2 Fighters: Mobile corpx1 Launch catapults: 4


Deadalus class Deadalus class Heavy carrier/ Heavy Cruiser Class: Deadalus Name: Deadalus Unit type: Heavy cruiser/carrier Manufacturer: Maius Military Industries First deployment: December CE 84; length: 1986m Propulsion: Hyper Light drive Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak, Ablative gel,Point defence lasers; Fixed armaments: Mobile suits: Companyx2, Teamx2 Fighters: Mobile Corpx1, Mobile wingx3 Launch catapults: 5


Sakura Class Assault Cruiser Class: Sakura; Name: Sakura ; Unit type: Assault Cruiser; Manufacturer: Maius Military Industries; First deployment: November CE 84; length: 1852m; Propulsion: Hyper Light drive Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Companyx1, Teamx1 Fighters: N/A Launch catapults: 3


Nazca III class Cruiser Class: Nazca L236; Name: Nazca III; Unit type: Detroyer/light cruiser; Manufacturer: Maius Military Industries; First deployment: June C.E. 78; length: 1300m Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Laurasia II class heavy frigate Class: Laurasia H874; Name: Laurasia II; Unit type: Heavy Frigate; Manufacturer: Maius Military Industries; First deployment: April C.E. 79; length: 984m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers; Fixed armaments: Mobile suits: Fighters: Launch catapults:

Thunder class Class: Thunder; Name: Thunder; Unit type: Supply ship; Manufacturer: Maius Military Industries; First deployment: July CE 81; length:500m; Propulsion: Hyper Light drive; Equipment and design features: sensors, shields, re-inforced Kafverion hull, phase cloak,Point defence lasers Fixed armaments: 110mm Positron cannonx8; Mobile suits: 364; Fighters: 600+; Launch catapults: 10 MS, 40 fighter;

The Riku-Class 800 meters long 30 decks state of the art systems Primary and secondary Shields and two layers of ablative hull armor 80 disruptor banks, 40 torpedo launchers, 2 heavy anti ship/planetoid MAC cannons, 30 quantum beam units (it fires a blue beam like a phase from star trek), 10 quid beam cannons, 35 tactortbeam projectors. A maximum speed of 8 past the trans-warp barrier. 10 MS catapults. 60 fighters.

Class: Plexas Unit Type: Assault Cruiser Manufacturer: North Point Engineering First Deployment: June C.E. 95 Length: 1800 m Propulsion: Hyper Trans light drive Armament: 20 Torpedo launchers (CTA, Anti-matter and Quantum) 60 OTSDs Beam Format and 20 Pulse format, Panzers Shields (MARMMSM) Point Defense Phasers, sate of the art sensors and an Interphase clocking device, carries 50 MS 20 MA.

Class: Zodiac Unit Type: Carrier Manufacturer: NPE/MMI First Deployment: June CE 95 Length: 8500 m Propulsion: Hyper Trans light drive Armament: 1000 QTSDs Beam format, 500 QTSD P-format. 200 Torpedo launchers, point defense phasers, Panzers Shields (MARMMSM), sate of the art sensors and an Interphase clocking device

Class: Aprilius Unit Type: Star Dreadnought/ Carrier Manufacturer: NPE/MMI/ZI/ZSNDY First Deployment: June CE 95 Length: 100 km Propulsion: 4 Hyper Trans light drive units Armament: 20,000 Torpedo launchers (CTA, Anti-matter and Quantum), 30,000 OTSDs B-format, 20,000 OTSDs P-format, 2 trilifium anti-star cannons (the term is not an over statement) Primary and secondary Panzer Shields and 8 layers of ablative hull amour. Point defense phasers, carries 50,000 MS 15,000 MA, sate of the art sensors and an Interphase clocking device.


Class: Tomahawk Unit Type: Missile/Torpedo gunship Manufacturer: NPE/MMI First Deployment: June CE 95 Length: 1400 m Propulsion: Hyper Trans light drive Armament: 500 CTA torpedo launchers 500 cluster missile launchers 500 sonic missile launchers. Point defense phasers, Panzers Shields (MARMMSM), sate of the art sensors and an Interphase clocking device


Class: Nova Unit Type: Supply ship Manufacturer: MMI First Deployment: June CE 95 Length: 700 m Propulsion: Hyper light drive Armament: 4 OTSDs carries 364 MS


Class: Sol Unit Type: Destroyer Manufacturer: MMI First Deployment: June CE 95 Length: 1300 m Propulsion: Hyper Trans light drive Armament: 80 CTA launchers, 100 OTSDs, Panzers Shields (MARMMSM) Point Defense Phasers, sate of the art sensors and an Interphase clocking device, carries 20 MS 10 MA.



Nazca class corvette (Retired/In reserve) Nazca II class Destroyer (Retired/In reserve) Laurasia class frigate (Retired/In reserve)

Mobile suits

ZGMF-6000/A Alpha Dread Fire

ZGMF-6000/D Delta Dread Fire

ZGMF-6000/O Omega Dread Fire

Fighters/bombers

ZGMF-F203 Vulture

ZGMF-B374 Raptor

ZGMF-F500 Steal Viper

Mobile armors

ZMA-802 Dart

ZMA-900 Lightning

Land warships

Leviathan Class

Mobile suits

ZGMF-6000/A Alpha Dread Fire

ZGMF-6000/D Delta Dread Fire

ZGMF-6000/O Omega Dread Fire

TMFA-2000 Ghost (cold climate mobile suit)

TMFA-2100 Echo Hunter (cold climate mobile suit)


TMFA-2200 Athena

TMFA-2500 Wolf

TMFA-2600 Cougar

Arial suits

AMF-137 Sparrow

Under water mobile suits

UMF-200 Stinger Unit type: mass production amphibious mobile suit Manufacturer: North Point Engineering Operator: ZAFT First deployment: CE 84 Accommodation: pilot only, in standard cockpit in torso Dimensions: head height 15.4 meters Weight: empty 54.5 metric tons; max gross 79.2 metric tons Fixed armaments: 4 x Mega Particle Positron cannons , mounted in hands; 6 x torpedo launcher, mounted in main body Optional fixed armaments: 2 x hand Anti Matter missile unit, mounted over arms

UMF-300 Wuas


New ZAFT weapons that have reaplaced most of the older one's in their areas. All of these systems are online right now.


Chroniton -Transphasic -Anti-matter Torpedoes. These torpedoes were based on temporal science, and existed in a constant state of temporal flux. This allowed them to pass unhindered through the shields of enemy ships. The Transphasic part allows them to hit targets on the entire subspace spectrum, even ships with the phased clock. Most often called CTA Torpedoes. These torpedoes are easy to make and work with existing ZAFT torpedo launchers. (Are a light purple when fired.)(Standard ZAFT Torpedo as of CE 94)


Quantum resonance – Transphasic- Subatomic disruptor beam cannon. This weapon has much more of a punch then any anti-matter weapon in use. Able to attack ships on any subspace plain it can take out targets even if the target is in phase. When fired the target gets taken apart at the sub-atomic level. This is part of the anti-EA tech that has been introduced. Able to be installed on ZAFT ships with out much trouble. All that needs to be done is to install the QTSD powers cells and particle focuser. This system requires less energy then the current ZAFT DEW in use. The main firing emitter has two main firing pattern settings of pulse and beam format. (Are a white colored energy)(Standard ZAFT DEW as of CE 94)

New Sensor for getting the interphase clock on the targeting unit

interphasic scanner is a senors program that can be added to the basic ZAFT sensor OS. Able to scan all of the use able sub-space levels with one sweep. These senors once installed have their readings included on all active scans and passive sensors (Passive sensors are the ones that are always on.) rendering the EA’s out dated interphase clock useless.(Standard ZAFT Senors as of CE 94)

New shields. Multi-adaptive- Regenerative- Metaphasic- Multi-spatial-shields or MARMMSM nicked named the Panzer Shields

This highly advanced shield system is a perfect counter to any phased weapons system. Operating on a higher energy modulation then any other weapons system in use. It is practically impenetrable to conventional weapons. Only massive bombardment by Anti-matter and Polaron based weapons can damage these shields. All one needs is to install the new shield generators on our ships. A 3 hour repair stop.(Standard ZAFT Shields as of CE 94)

Artificial intelligence OS This is a system that can out think and out process any EA OS. Programed only to work for coordinator this is such a fundamental part of the program that to remove it would mean you start from sratic. (Standard ZAFT OS as of CE 94)


All these systems use an operating system that is to complicated and fast for any thing below a coordinator to use. As of this point all these weapons are ready to be installed as the ZISB developed this tech in secret since early December. Even if the EA got these systems it would take 12 months to decode one out of the 10,550 lines of program coding and system periodicals.



On the map below you can see the current Earth Occupation Zones. Orb in Green and PLANTs in Red. Since the Earth Alliance's death the PLANTs has expanded it's Earth Lands outside the old areas. A map showing the former Earth Alliance will be provided under the Current map. There currently are 200 million ZAFT troops in the Zones.


untitled-14000x2500.jpg (Earth CE 95 (Today))

earthmap_a.gif (Earth CE 73, before the EA died.) This map shows how much the PLANTs has grown.