Difference between revisions of "The Serene Death"

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* Party to: None
 
* Party to: None
 
* Signed but not ratified: none.
 
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[[Category:Nations]]
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[[Category:The Serene Death]]

Revision as of 06:36, 26 March 2005

The Serene Death
netherlands_antilles.jpg
Flag of The Serene Death
Motto: "Oh its so nice here, you could die and not even know!"
No Map Available Yet
Region SuperPower
Capital Ini (population 19,560,000)
Official Language(s) Serenity, English
Leader President Alexius Recoi
Population >150 Million
Currency Bullet 
NS Sunset XML

The Armed Republic of the Serene Death is a nation set on a peninsula just south of the Cyclopean mountain range which separates the Armed Republic from its former colonial owners. The nation is a very large, socially progressive nation, renowned for its compulsory military service. Its compassionate population of over 150 million enjoy extensive civil freedoms, particularly in social issues, while business tends to be more regulated.

The enormous government of the Serene Death juggles the competing demands of Defence, Social Welfare, and Education. The average income tax rate ranges from 30% to 50%, but is much higher for the wealthy. A substantial private sector is led by Arms Manufacturing and Sales, followed by Soda Sales and Book Publishing.

History

Colonial History

(unfinished)

Revolt

In order to fund the constant fighting to the north for control of the territory, high taxes were put in place by the government and enforce by a division of troops. These troops were used to keep order and put down rebellions and protests. However, after a time these troops started to settle in and socialize with the people of the territory. They got to know the people they were protecting and oppressing. The division soon started becoming sympathetic to the people's plight.

Beginnings

The military leaders in the territories started making deals with the leaders of the people in the territory. They would allow the people more freedom as long as the people didn't get out of hand. They would be more leanient on them as long as the people were less critical of the military. Both groups quickly developed a healthy working relationship with each other. However, the home country did not like this, and when they found out about this relationship, they took the leading officers of the division. The new commanding officers were strict and cruel to their new underlings. The former commanding officers, along with some of the territory's civil leaders, were put in jail and later executed. The remainning officers and the enlisted men, as well as the civilians of the territory, suffered enormous hits to their moral due, and decided something must be done.

The Pact

The remainning officers, as well as some NCOs, met with what remained of the civic leaders and made a pact: They would they would remove their former colonial master from control and work together to create their own independent nation, the Free Zone. They would make this nation so that the civil government and the military are separate entities that work together for mutual benefit. And they would make sure their people were never oppressed again. This pact sat around while the leaders waited for the right time, and then came the Can-Toi.

The Children of the Desert

The Can-Toi, and their their mongrel cousins nicknamed the "Low Men" appeared out of the southern desert one day to a military patrol. This patrol was being led by an officer still loyal to the old country, and so when the troops wouldn't kill the Can-Toi they encountered, the officer executed one of the troops. At this the troops snapped and beat the officer to death. Then they brought the Can-Toi and the two dead soldiers to the nearest town. The news soon spread and all the other loyalist officers were either captured or killed trying to escape. The captured loyalist officers were imprisoned while political prisoners were released all over what people started calling the Free Zone.

Independece

The civic leaders and military officers went public with their plans for independence, calling themselves the Free Zone Committee and presenting a declaration of independence to the people. They then moved to secure the territory and gather support and recruits for the military. If they didn't have widespread support they would not have been able to garner enough support or military forces to defend their fledgling country.

The next day their former colonial owners to the north declared the territory to be in a state of rebellion and blockaded until further notice. They then started to organize a massive invasion force while moving naval forces in to block any ships from leaving the ports of Free Zone and a small ground force to stop anyone from leaving through Serenity Vale. A small task force of private ships set out from the port city Seabreeze to break thought the blockade and search for support for their rebellion. Most were destroyed breaking out, but a few managed to make it through.

Battle at Serenity Vale

Within a week the former government marched an army that was 1/10th the size of the territory’s entire population down Serenity Vale, the only area large enough to traffic so many troops. Here the resistance launched their attack on the convoy, trapping the invaders in the Vale and attacking them from the cliffs overlooking the Vale. By the time the invaders found a way to retreat, they had already lost 80% of their forces. At the moment the ground forces started to retreat, the blockade was hit by an assault of rogue military ships and private ships jury-rigged for military action. The supprise attack crippled most of the blockading ships, though a few were able to get away. The former government had to give up control due to the large loss of troops and the apparent impossibility of invading the Free Zone.

Aftermath

(unfinished)

Post-Revolt Government

Reformation

People's Convention

The Armed Republic

Government

The Armed Republic has free and open elections for its people to vote on. It is a representative-type democracy, and as such the people elect leaders to places in the government. The government follows a constitution which states the guidelines on how the government is to be run.

Branches of Governement

The government of the Serene Death is split into three branches, each of which has different powers in the government. The are separated and at the same time intertwined by a number of checks and balances which allow them to regulate each other while still being independent of each other.

Executive Branch

(unfinished)

Legislative Branch

Bicameral Legislature consisting of the House of Parliament and the Senate. The Parliament is consdiered the lower house and consists of 300 seats divided among parties by % of votes from the entire country's popular vote. The Senate is considered the upper house and it consists of three Senators elected from each Militant State (of which there are 16); two Senators elected from each Fortified Metropolitan City (of which there are 5); and one Senator from every territory (of which there is 1) and 1 Senator from the military. Currently the Senate has 60 senators.

Speaker of the House of Parliament comes from Parliament’s majority party or leader of majority coalition. The Speaker's role is to preside over the Parliament as well as set its agenda. The President of Senate is Dominar of State (appointed by the President), and the position is used to preside over the Senate and cast the tie-breaking vote if needed.

Judicial Branch

(unfinished)

Government Stats

Country Name:
Conventional Long Form: The Armed Republic of the Serene Death
Conventional Short Form: The Armed Republic, The Serene Death
Abbreviation: ARSD, AR or SD
Government Type: Representative Constitutional Democratic Republic
Capital: Ini (population 19,560,000)
Main Port:Seabreeze (population 11,480,000)
Administrative Divisions:

  • 16 Militant States – Caldar, Novapax, Rimwatch, Toryev, Hull, Nicorab, Vorinov, Andanan, Nova, Russkar, Delaz, Azia, Gallente, Durak, Josrad, Grez, Lekgolo
  • 5 Fortified Metropolitan Cities – Ini (capital), Seabreeze, Lancont, Accretia, Ecnoi (note, the city of Dunwyl has applied several times unsuccessfully to be recognized as one of the FMCs)
  • 1 Territory – Unorganized Territory of the Serene Death (aka The Territories)


Geography

The Armed Republic of the Serene Death is a large nation situated on a peninsula that is cut off to the north by the Cyclopean Mountains. The main passage through the mountains, and only passage large enough to allow the substantial amount of traffic that enters the Armed Republic is Serenity Vale, a former river valley with large cliffs on each side. This is the main land trade route, and is the most guarded area of the Serene Death, with checkpoints and watchtowers at both ends, as well as patrols running along the entire valley. This entire mountain range is covered in forests except for in the Vale, where the largest plants are bushes.

To the East is the Clean Sea, so called because of the crystal clear water in the sea. To the West is the Western Sea. To the south is the Mohaine Desert. The entire desert is claimed by the Serene Death, however most of it is unadministered due to the fact that it is a hot, desolate place. Its borderlands are littered with the last vestiges of civilization to the south: small towns eking out an existence, government outposts for various programs, and the remains of a government effort to change the desert into something usable.

Mohaine Desert

The Mohaine Desert is a huge, white, blinding and waterless desert without features. The desert takes up almost 2/5th of all land in the Armed Republic, and has been immune to all efforts to change it into fertile or semi-fertile land. The desert is normally split into 3 sub-regions: Thunderclap, The Badlands, and Empathica.

Thunderclap

Thunderclap is a barren and blasted land. The town Fedic sits on its border. It is home to the Castle Discordia (also known as the Castle on the Abyss), and the Arc 16 experimental station. The Castle was a former fort and garrison for the colonial military. Arc 16 experimental station is a government research station. Arc 16 originally was the main station for the government's plan to turn Thunderclap, and later the rest of the desert, into fertile land. When their efforts proved fruitless, the station was converted into a research station for various projects the government is running.

The Badlands

The Badlands are basically the name for the lands between Thunderclap and Empathica. It is a desolate wasteland that has never been fully explored and has almost none, if any life in it. It is also a place surrounded by great myth. The most widespread myth is that of the Unknowable Citadel. Rumors persist of a tower called the Unknowable Citadel in the center of the desert which holds unimaginable powers. Some rumors say that it is the house of Gan (primary God of the world and the force for creation), others say it is the home of Urizen (the destructive and evil god, opposer of Gan). Still other rumors say that it is the place where the Can-Toi come from, or that it is the remains of an ancient and rich civilization. In any case, it is much sought after by many different people.

Empathica

(unfinished)

Geography Stats

Area:

  • total: 219,020 sq km
  • land: 218,600 sq km
  • water: 420 sq km

Land boundaries: Total: 1,435 km
Borders: To the north are the Cyclopean Mountains which are the border between the Armed Republic and the country they originally were a part of. The nation is bordered by the Clean Sea to the east and the Western Sea to the west. The Mohaine Desert is to the south. Though there is no official control over the desert, the territory is recognized as part of the Armed Republic, and so the nation's southern border is recognized as the end of the peninsula where the Clean Sea and Western Sea meet.
Coastline: 4,908 km
Climate: temperate, with rainfall heavier in summer than winter
Terrain: Mostly plains and forests, with several hilly areas and a few lakes to the north and desolate wastes in the southern regions
Elevation Extremes: Seas – 0m, Mt. Quara – 5200m
Land Use:

  • Arable Land – 27.8%
  • Permanent Crops – 2.9%
  • Other – 79.3%

Natural Hazards: Dust devils and dust storms in the south near the desert; occational tornados tornados in plains areas
Environmental Issues: Industrial pollution, overcrowding, freshwater resources, limited land for waste products
Environmental Agreements:

  • Party to: None
  • Signed but not ratified: none.