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This article deals with Valar as it relates to NationStates. For more general information, see the Wikipedia article on this subject.

The Valar were the fourteen powerful spirits of the race of the Ainur who entered Arda after its creation to give order to the world and combat the evils of Melkor. They dwelt originally on the Isle of Almaren, but after its destruction, long before the Awakening of the Elves, they moved to Aman and founded Valinor.

They were the greatest of the Ainur who witnessed the Vision of Eru Ilúvatar and so came to create Arda. Melkor came to Arda to claim it for his own. Manwë and Melkor fought, and Manwë called other spirits to help him in his battle. Among these were the other Valar and the Maiar. Melkor withdrew from the battle, and the others continued their creation of the World. But Melkor saw this, and returned to fight for control of Arda.

The Valar have no fixed shape, but often take the shapes of Men and Elves, or they can remain invisible. Melkor however lost the ability to change shape before his fall, as did later his servant Sauron. Eru banned the Valar from interfering with mortal affairs without his direct permission, and it is forbidden to travel from Valinor to Arda without the permission of Eru.

In NationStates the Valar play an important role in the Iluvauromen myths and legends. The only Valar being played is Melkor, in the nation of Melkor Unchained but, more generally , roleplaying Valar is seen as godmoding given their because of their powers although there are nations with Maiar.

Lords of the Valar

  • Manwë Súlimo, King of the Valar
  • Ulmo, King of the Sea
  • Aulë Mahal, the Smith
  • Oromë Aldaron, the Great Rider
  • Námo (Mandos), Judge of the Dead
  • Irmo (Lórien), Master of Dreams
  • Tulkas Astaldo, Champion of Valinor, O mais fodão

Queens of the Valar (Valier)

An additional trivia tidbit is that the nation of Undertakers Ministry lists the Valar as their national animal.