Difference between revisions of "Weyr"

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The First Distributed Kingdom of Weyr is a large state located in Sol and nominally around the [[Paradigm System]]. Because of the distances between population centers, the Kingdom is divided into eight Distributions. While in theory the Kingdom also has subjects on the oposite side of the galaxy from Sol, the destruction of the Minraldi crossgalactic arc during the S[[ixty Minute War]] has made the claim questionable. Reports of the destruction at Paradigm during the war by survivors aboard [[Starhavven Station|Starhavven]], which translated across the known galaxy over a subjective period of eighteen years, has made many conclude that  
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The First Distributed Kingdom of Weyr is a large state located in Sol and nominally around the [[Paradigm System]]. Because of the distances between population centers, the Kingdom is divided into eight Distributions. While in theory the Kingdom also has subjects on the oposite side of the galaxy from Sol, the destruction of the Minraldi crossgalactic arc during the [[Sixty Minute War]] has made the claim questionable. Reports of the destruction at Paradigm during the war by survivors aboard [[Starhavven Station|Starhavven]], which translated across the known galaxy over a subjective period of eighteen years, has made many conclude that  
  
 
==History==
 
==History==
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==Military==
 
==Military==
 
===Mormegil===
 
===Mormegil===
 +
The Black Swords emerged during the aftermath of the Sixty Minute war, and quickly became enowned for their military prowess. Despite the popular belief that the Black Swords are undefeated warriors, many of their victories have come through guile and bluff more than skill of arms. Named Mormegil by the quendi population of Shadowside for their battle harness, along whose side they fought against Loyalost and demon forces, that name was made official when they formally became the High King Kira li'Starhavven's personal guard.
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 +
The Mornmegil are the only force under the direct command of the High King. Despite accusations of kidnappings and covert operations in undeveloped states, the Mornmegil have never been used in combat after the formation of the Distribured Kingdom.
 +
 
===Peacekeepers===
 
===Peacekeepers===
 +
Created to give the Kingdom limited military capabilities outside its borders, the Peacekeepers are a mixed humanitarian and military organization.
 +
 
===Self-Defence Forces===
 
===Self-Defence Forces===
  
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==People of Note==
 
==People of Note==
*High King [[Alicia li'Wye]]
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*[[Kira li'Starhavven]], High King, Paper Alchemist
*Regent [[Victoria li'Paradigm]]
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*[[Josiah Willard Gibbs]], Consul-General  
*Consul-General [[Josiah Willard Gibbs]]
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*[[Firnon li'Skai]], Commander, Mormegil
*Leiutenant-Admiral [[Hiro Storm]]
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*[[Ren li'Wye]], Grand Alchemist
*Fleet Admiral [[Roy Hawksblood]]
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*Lord Ash
 
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*Lord [[Ash]]
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*[[Rivka Igarashii li'Starhavven]]
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Revision as of 19:31, 21 March 2005

Weyr
st_vincent--68.jpg
Flag of Weyr
Motto: Leave us alone or else . . .
No Map Available Yet
Region Ros Na Riogh
Capital Wye, City of
Official Language(s) Common Weyrik, Anglorat, Sindarin, Russian, Japanese
Leader N/A
Population 2 billion
Currency The Weyr 
NS Sunset XML

The First Distributed Kingdom of Weyr is a large state located in Sol and nominally around the Paradigm System. Because of the distances between population centers, the Kingdom is divided into eight Distributions. While in theory the Kingdom also has subjects on the oposite side of the galaxy from Sol, the destruction of the Minraldi crossgalactic arc during the Sixty Minute War has made the claim questionable. Reports of the destruction at Paradigm during the war by survivors aboard Starhavven, which translated across the known galaxy over a subjective period of eighteen years, has made many conclude that

History

Modern Weyrean history begins with the official publication of Josiah Willard Leigh's General Theorem of Magicka in the year Zero AL (After Leigh). During the following century, the Kingdom expanded economically and thaumaturgicaly. A minor military threat posed by the Armed Republic of Gramal was repulsed by quick action from a trio of large states. (Later on Gramal would disappear under fractal reality rules for RL reasons). A belated military buildup would give the Kingdom a credible national military, the High Guard. A major Civil War in 56AL resulted in the ultimate destruction of Southport City, and the death of a hundred million Weyrean citizens. With the assistance of former allies from the Gramal incident, the Kingdom brought the situation under control, although Southport was never rebuilt. A three-trillion-credit thaumaturgic ward barrier currently contains the thaumaturgic flux realSpace distorctions within former Southport from spreading to the rest of the Kingdom.

Limited involvement in the Sith Wars on the side of the Rebellion, which was actually a native force loyal to the pre-Sith regime, led to the Kingdom's absorbtion into the Galactic Empire in 110AL. During the Battle of Paradigm, a vote of no confidence dissolved the Kingdom; the High King Alicia disappeared at the same time to be replaced by her protege, Victoria li'Paradigm. Although the Kingdom was never formally reestablished, its former parts continued to act as a single entity, with little change in internal or external dynamics. Despite the official status of the Kingdom as a conquered part of the Empire, Weyr acts as an independent state, with the Imperial Governor rarely intervening in the workings of the Kingdom's government, which hardly changed during or after the short occupation by Imperial forces.

The Kingdom has come under severe strain due to a rapidly expanding population of first and second-generation immigrants and a stagnating economy. With virtually no exports, the Kingdom faces a rising trade deficit and a potential economic crisis as oversaturation of local markets drives down demand for Weyrean goods. Skyrocketing unemployment rates, especially among newly arrived humans, have created strong anti-xenian sentiments within the 'native' populace.

Geography

Government

The High King

The High King figures prominently in the political and cultural scenes of the Kingdom. Going contrary to the historic trend of decreasing power, High King Kira li'Starhavven wields power comparable to that of the ancient kings of Cloudhavven. Able to pass laws without going through the legislative process during times of emergency, and capable of vetoeing twice any legislation passed by the bi-cameral legislature, the High King plays a major part in the governance of the Kingdom.

Ascension to the position of the High King requires the approval of the current King and of the two legislative councils, and the successful claiming of the Staff of Twilight. There is no requirement for the heir apparent to be the eldest child of the King, but the heir must be related to the King, however distantly, in order to not be incinerated by the Staff.

The Distributed Representation

The Octagonal Representation is a directly elected body that forms one half of the Kingdom's bicameral legislature. Representatives are elected from each distribucion once every four years, with no more than four terms permitted during a representative's lifetime. As with the old High Council, each distribution recieves a number of representatives proportional to its total population. A two-thirds majority is required for the approval of any measure. Acts passed by the Representation go on to the Octagonal Council.

The Octagonal Council

The Octagonal Council was formed after the Sixty Minute war, and originally consisted of the eight Distribured Lords. Under the urging of High King Kira li'Starhavven, the Council agreed to have an elected concilor for every permanent lord. Octagonal Councilors are elected once every four years, with no more than four terms permitted during a councilor's lifetime. Elections are timed to come in the middle of Distributed Representation elections. Currently there are a total of sixteen prsons on the Council. A two-thirds majority, or eleven out of sixteen votes, are required for approval of any measure. Acts passed by the Council go on to the Distributed Representation.


Military

Mormegil

The Black Swords emerged during the aftermath of the Sixty Minute war, and quickly became enowned for their military prowess. Despite the popular belief that the Black Swords are undefeated warriors, many of their victories have come through guile and bluff more than skill of arms. Named Mormegil by the quendi population of Shadowside for their battle harness, along whose side they fought against Loyalost and demon forces, that name was made official when they formally became the High King Kira li'Starhavven's personal guard.

The Mornmegil are the only force under the direct command of the High King. Despite accusations of kidnappings and covert operations in undeveloped states, the Mornmegil have never been used in combat after the formation of the Distribured Kingdom.

Peacekeepers

Created to give the Kingdom limited military capabilities outside its borders, the Peacekeepers are a mixed humanitarian and military organization.

Self-Defence Forces

Freecorps

The freecorps were a system of independent paramilitary organizations unaffiliated with any governments. The freecorp system proved to be incapable of replacing a standing army, although the five major freecorps did form a unified military structure during the last months of the Old Kingdom. With the obliteration of most freecorps' military assets during the Demon War.

Unit Organization

  • Ships
    • Parasites
      • Squadron -- four craft
      • Wing -- three squadrons (twelve craft)
      • Swarm -- three wings (thirty-six parasites)
    • Large Craft
      • Platoon -- 3 destroyers and two cruisers
      • Company -- 3 Platoons and one Ship of the Line (9 destroyers, 6 cruisers, and 1 Ship of the Line)
      • Battalion -- 3 Platoons and 3 Hive Cruisers (9 destroyers, 6 cruisers, and three carriers)
      • Regiment -- 3 Companies (27 destroyers, 18 cruisers, and 3 Ships of the Line)
      • Battlegroup -- 2 Battalions (18 destroyers, 12 cruisers, and six carriers)
      • Corps -- 3 Regiments and two Battlegroups (117 destroyers, 78 cruisers, twelve carriers, 9 Ships of the Line)
      • Systems Group -- Half of all forces in a sector
  • Ground
    • Infantry/Cavalry
      • Squad -- 4 Soldiers
        • Usually a squad of marines is made up of a machine gunner, a grenadier (40mm cannon), and two rifles.
        • Armor for grenadier squads is usually the Grenadier; armor for light infantry is usually Dragoon
        • Cavalry units are mounted on 'Chevalines'
      • Platoon -- 12/16 (3/4 Squads)
      • Company -- 60/80 (5 Platoons)
      • Battalion -- 180/240 (3 Companies)
      • Brigade -- 540/720 (3 Battalions) + artillery + engineer + logistics
        • Artillery, engineer, and logistics units generally make up one additional company each
    • Armor/Artillery
      • Squadron -- 2 units
      • Platoon -- 6 units (3 Squadrons)
      • Company -- 30 units (5 Platoons)
      • Battalion -- 90 units (3 Companies)
      • Brigade -- 180 units (3 Battalions)
    • Combined Units
      • Units beyond Brigade level are merged to create combined-arms groups, which are adjusted in makeup to suit specific battlefields and missions.

Classification

  • Platform Classification
    • Strike -- designed for high mobility, but at the cost of power and protection
    • Assault -- designed for combined mobilility, weapon power, and armor
    • Siege -- designed to carry powerful weapons and armor, but at a reduced maneuverabiluty and deployment capability
    • Light -- designation prefix that all weapons beyond it are low-yield
    • Heavy -- designation prefix that all weapons beyond it are high-yield
    • Missile -- carries guided weapons with effective range beyond one light second. Usually mounted on Ships of the Line
    • Torpedo -- carries guided weapons with effective range below one light second
    • Cannon -- carries unguided turret weapons. No theoretical range limit
    • Grapnel -- carries grapnels and pods for boarding operations
  • Platform Designation
    • Corvette -- designed for short-range patrols, predimonantly in planetary orbits
    • Destroyer -- craft larger than a corvette, designed for a particular task, with limited armor and weapons but significant acceleration and maneuverabilty.
      • Anti-parasite -- carries point-defense clusters such as gatlings, flak cannon, and interceptor missiles.
      • Anti-capitol -- carries specialized weapons for destroying capitol craft.
      • Missile -- carries heavy missile arrays. Doubles as an anti-parasite destroyer after missiles have been expended.
      • Parasite -- essentially a light carrier. Carries a limited number of parasites, including automated drones.
    • Cruiser -- craft approximately two hunded fifty meters in length, typically outfitted exclusively with heavy cannon and designed to destroy larger craft in squadrons.
      • Missile -- has detachable missile pods and long-distance scanner arrays.
    • Battleship -- craft approximately three hundred meters in length, carying heavy armor and conventional cannon, and outfitted with a forward-facing heavy main cannon
    • Carrier -- craft approximately three hundred meters in length, carryign relatively heavy armor but no antiship weapons, designed to deploy and support parasite operations.
    • Ship of the Line -- any craft designed for extended operations away from major resupply points and capable of controlling large groups of craft, and equipped with heavy cannon, missiles, parasites, and torpedoes. Usually approximately one kilometer in length.
    • Dreadnaught -- any craft designed to function as a mobile maintenance and resupply facility, but also mounting heavy weapons and armor.

People of Note