Difference between revisions of "Artificial Intelligence"

From NSwiki, the NationStates encyclopedia.
Jump to: navigation, search
m (Artificial Intelligence In NS)
Line 17: Line 17:
 
*[[SR]]
 
*[[SR]]
 
*[[Khrrck]]
 
*[[Khrrck]]
 +
*[[Crazed Marines]]
 
*ADD YOUSELF HERE
 
*ADD YOUSELF HERE
  

Revision as of 22:45, 16 December 2004

AI

This article deals with Artificial Intelligence as it relates to NationStates. For more general information, see the Wikipedia article on this subject.

Artificial Intelligence In NS

AI is the Holy Grail of computer science, and is well within the grasp of postmodern societies. There are two potentialities for this; one where the AI is not truely sentient and one where it is. This article will deal with the former concept, the latter will be discussed in greater detail in AI Construct.

This breakthough allows computers to mimic intelligent behavior to the point where they cannot be told from true intelligence. They are not truly intelligent, for they have no command of Qualia, or the intrinsic "chairness of the chair", but they can be vastly "more intelligent" than their human designers.

Common belief on AI Constructs is that they can only be created through a controlled evolution, such as the fictional Dawson Algorhythm used to make PROTEUS, ARES, and POSEIDON. These AI systems can be a boon to a good RP, but they are potential pitfall if used offensively against another nation, and can lead to accusations of godmoddery.

Nations Using AI or AI Constructs:

Nations Comprised of AI Constructs: