Difference between revisions of "Economy"
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− | Economies on NationStates do not always seem to correspond realistically to real-world economic models. For example, nations that consider themselves communist can very easily maintain | + | |
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+ | Economies on [[NationStates]] do not always seem to correspond realistically to real-world economic models. For example, [[Nation|nations]] that consider themselves [[Wikipedia:communist|communist]] can very easily maintain strong economies simply by answering the Nationstates [[issues]] in a particular way. As such, NationStates economy ratings are not necessarily the best means to determine [[Wikipedia:Economic power|economic power]] for [[roleplay|roleplaying]] purposes. | ||
== Economy Within NationStates == | == Economy Within NationStates == | ||
− | In the game itself there are 15 economy ratings. They are (in order from | + | In the game itself there are 15 economy ratings. They are (in order from highest to lowest): |
* Frightening | * Frightening | ||
* All-Consuming | * All-Consuming | ||
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* Imploded | * Imploded | ||
− | This ranking is determined by a nation's response to issues. Responses that favor business and trade (usually at some expense to labor or the environment) improve the economy while choices that favor labor and the environment hurt the economy. The economy of a nation can also be affected by membership in the UN. Many UN resolutions that have been passed often impede business and economic growth. This leads to many nations possessing UN puppets to protect the economic status of their main nations. | + | This ranking is determined by a nation's response to issues. Responses that favor business and trade (usually at some expense to labor or the environment) improve the economy while choices that favor labor and the environment hurt the economy. The economy of a nation can also be affected by membership in the [[United Nations|UN]]. Many UN resolutions that have been passed often impede business and economic growth. This leads to many nations possessing [[UN_puppet|UN puppets]] to protect the economic status of their main nations. |
== Economy in Roleplay == | == Economy in Roleplay == | ||
− | + | A fucking joke. | |
− | + | ||
+ | == Links == | ||
+ | [[UN Category]] | ||
+ | |||
+ | [[Economic, Political, and Civil Rankings]] | ||
+ | |||
+ | [[National statistics]] | ||
+ | |||
+ | [[Wank]] | ||
+ | |||
+ | [[Category:Game]] | ||
+ | [[Category:Roleplaying]] | ||
+ | [[Category:Gameplaying]] | ||
+ | [[Category:Economy]] |
Latest revision as of 16:39, 26 October 2007
This article deals with Economy as it relates to NationStates. For more general information, see the Wikipedia article on this subject.
Economies on NationStates do not always seem to correspond realistically to real-world economic models. For example, nations that consider themselves communist can very easily maintain strong economies simply by answering the Nationstates issues in a particular way. As such, NationStates economy ratings are not necessarily the best means to determine economic power for roleplaying purposes.
Economy Within NationStates
In the game itself there are 15 economy ratings. They are (in order from highest to lowest):
- Frightening
- All-Consuming
- Powerhouse
- Thriving
- Very Strong
- Strong
- Good
- Fair
- Reasonable
- Developing
- Struggling
- Weak
- Fragile
- Basket Case
- Imploded
This ranking is determined by a nation's response to issues. Responses that favor business and trade (usually at some expense to labor or the environment) improve the economy while choices that favor labor and the environment hurt the economy. The economy of a nation can also be affected by membership in the UN. Many UN resolutions that have been passed often impede business and economic growth. This leads to many nations possessing UN puppets to protect the economic status of their main nations.
Economy in Roleplay
A fucking joke.