Difference between revisions of "Region"

From NSwiki, the NationStates encyclopedia.
Jump to: navigation, search
m (Reverted edit of 136.206.1.17, changed back to last version by Frisbeeteria)
Line 1: Line 1:
{{Infobox_Nation |
+
A '''region''' is an internal grouping of nations in NationStates.  You can choose what region you are in, with a few exceptions(see [[Banlist]]).
flag=Flag URL |
+
 
region=The North Pacific |
+
There are two types of regions: regions that were created by the game admin ("game-created" regions), and regions created by nationstates players themselves ("player-created" regions).
motto=Drink while you think! |
+
 
map=No Map Available Yet |
+
== Player-created regions ==
language=English, Slurrish and Gurglean |
+
 
capital=FUBARton |
+
In a player-created region there are two positions of leadership: a [[Founder]] and a [[Delegate|UN Delegate]].  The founder is the creator of the region, and the UN delegate is the person with the most [[Endorsement|endorsements]] at [[update]] time.  The powers given to the Founder and UN delegate is access to the [[World Factbook entry|World Factbook Entry]], ability to [[Banlist|eject]] nations, and the ability to set a [[regional password]].  The Founder also has the ability to turn on or off the UN delegate's powers.
population=5 million |
+
 
currency=The Triple Whiskey |
+
There are many player-created regions in NationStates that do not have Founders. This is because the Founder has either expired due to inactivity, or the region was created prior to regional Founders being introduced to the game. Many regions were created before this time and now have Founders because for a time after the introduction of Founders a region was able to have an extremely trusted member appointed to the position.
leader=Kegmeister Oliver Reed (no relation)
+
 
}}
+
== Game regions ==
 +
 
 +
Game regions would be the five [[Pacific]] regions, plus the [[The Rejected Realms|Rejected Realms]] and [[Lazarus]]. They are also called [[feeder|feeder/sink]] regions. Game regions (with the exception of Lazarus) do not have regional founders and power tends to be concentrated within the hands of the [[UN Delegate]]. One major characteristic of game regions is (with the exception of Lazarus) they are the largest regions in the game. Whomever is delegate of one tends to become very important.
 +
 
 +
[[Category:Game]]

Revision as of 13:00, 26 October 2004

A region is an internal grouping of nations in NationStates. You can choose what region you are in, with a few exceptions(see Banlist).

There are two types of regions: regions that were created by the game admin ("game-created" regions), and regions created by nationstates players themselves ("player-created" regions).

Player-created regions

In a player-created region there are two positions of leadership: a Founder and a UN Delegate. The founder is the creator of the region, and the UN delegate is the person with the most endorsements at update time. The powers given to the Founder and UN delegate is access to the World Factbook Entry, ability to eject nations, and the ability to set a regional password. The Founder also has the ability to turn on or off the UN delegate's powers.

There are many player-created regions in NationStates that do not have Founders. This is because the Founder has either expired due to inactivity, or the region was created prior to regional Founders being introduced to the game. Many regions were created before this time and now have Founders because for a time after the introduction of Founders a region was able to have an extremely trusted member appointed to the position.

Game regions

Game regions would be the five Pacific regions, plus the Rejected Realms and Lazarus. They are also called feeder/sink regions. Game regions (with the exception of Lazarus) do not have regional founders and power tends to be concentrated within the hands of the UN Delegate. One major characteristic of game regions is (with the exception of Lazarus) they are the largest regions in the game. Whomever is delegate of one tends to become very important.