Super American VX Man

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Super American VX Man
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Flag of Super American VX Man
Motto: God, I love the smell of napalm in the morning!
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Region The Kingdom of the Midlands
Capital New Wasteland
Official Language(s) English, German
Leader Der Führer, Hans Müller
Population Over 3.5 billion as of March, 2005
Currency USD 
NS Sunset XML

Some quick OOC info: SAVX exists in all time-periods, meaning that I'm open to and ready for virtually any RP. This NSwiki entry, however, will be compiled first only for modern/post-modern. Once that's all completed, then I will begin on the future aspect. However, here's a quick rundown on my future-tech situation. Virtually all of my technology is based on anything I understand to be physically possible. I also design it on what I understand to be more of a realistic stance. Therefore, for example, all plasma weaponry is very large, because plasma needs to be contained and has to be distanced from its actual container (suspended by EMFs). I put railguns only on things that can handle massive recoil because I follow Newton's third law (equal/opposite reaction). I don't think a lot of people understand how fucking MASSIVE the recoil on a railgun is, but that's ok, I can live with that for the most part. That's about it. Thanks for your time.

The Militaristic Federation of Super American VX Man (SAVX) is a powerful nation in the Kingdom of the Midlands region that is valuable in both its military and R&D.

History

To be written.

Information

States

Primus This the "capital" state of SAVX. It contains the actual capital, New Wasteland, where the entire oligarchy of the government resides, as well as the headquarters for the Inquisition and the Neogestapo. The military capabilities of this state alone are incredible, as defense of governmental facilities and people takes a high priority in SAVX. The western border makes up the northern section of the Totsandufer wastes. 'Major Cities': New Wasteland, Balsten

Sainama Sainama is a special state in that it has its own autonomous government, though it's under the control of Der Führer. As such, it has its own paramilitary that is often involved in the wars that SAVX partakes in. Sainama is also the home to the religion of vxicism, which is a spiritual worship of Der Führer. For more detailed information, see the special section on Sainama. The western border is home to the middle section of the Totsandufer wastes. 'Major Cities': Michonas

Maximaia Maximaia is primarily wasteland, making up nearly half of the Totsandufer wastes, but it is rich in ores, making it a valuable portion of SAVX. 'Major Cities': Galahan

Marisia Marisia is the commercial and industrial center of SAVX. It is home to SAVX's most prominent corporations, including Syntec and Krimson. The coastline is dotted with extremely popular resorts and beaches, which attract millions of tourists every year. 'Major Cities': Tekanot, Syntec City, Krimson Town

Syrna Syrna is the most resource-rich region of SAVX, including many ores, lumber, natural gas, and uranium deposits. The north-western quarter of the state is covered with farmland, producing enough food to meet most of SAVX's needs. The state is also dotted with nature preserves and national parks, being home to the most wildlife in SAVX. 'Major Cities': Redding

Ingoria Ingoria is the largest producer of agricultural products in SAVX. The island is mostly flat and extremely fertile thanks in part to the pockets of volcanoes around the island. The state is also the center for fishing and shipping, with many harbors around its coasts. 'Major Cities': Marlburg

Trimidia Trimidia is another major tourist site, attracting even more tourists than Marisia on a yearly basis. The inner portion of the island is covered in mountains and tropical rainforests. The island also contains some volcanoes, but very few are currently active. The northern portion also contains many ore deposits, especially uranium. 'Major Cities': Dietrino

Major Natural Formations

Totsandufer Wastes The Totsandufer Wasteland is a giant area in SAVX consisting of the SAVX-owned portion of the TKotM wastelands. It's dotted with mountains and canyons, with one small river running through most of the region. Many secret research facilities and military facilities are located in the region, safe from curious citizens and foreigners who don't want to travel through the area.

Military

Command and Force Structure

Military - 10,000,000 (Master General)

Legion - 2,000,000 (Admiral)

Corps - 50,000 (General)

Division - 10,000 (Commander)

Battalion - 1,000 (Lieutenant)

Strike Force - 500 (Captain)

Squad - 10-20 (Sergeant)


Specialist Forces

Shadow Corps: The generic SOFs of SAVX. Shadows are nearly evenly divided into five divisions based on their area of combat. These are: Grass (land), Liquid (marine), Ghost (sniping, assassination, etc.), Galactic (space), Shield (guard, personal protection). Shadows are trained to be light and maneuverable, relying more on skill and versatility than heavy firepower. They are trained to utilize nearly any weapon in the SAVX inventory, as well as countless foreign weapons. Shadow training is vigorous and dangerous, and completely voluntary. Training takes up to five years, with a minimum of two. Only approximately 2% of all applicants (around 5,000 per year) ultimately make it into the Corps. Given their specialist extended training and above-average capability, they are given matching assignments. "To see a Shadow is to be lucky. To survive a Shadow is a misconception."

Toxin Corps: The Toxin Corps, home to the infamous Toxin Troopers, is an aptly-named force. Trained to fight in the most inhospitable of environments, the Toxin Corps will choke a combat zone with a massive, ultra-potent cocktail of chemical weaponry while they fight. The force organization is very simple, with an emphasis on maneuverability. While the technology the corps uses is rather limited, it is usually more than sufficient given the deadly hindering capabilities of the chemicals employed by the corps. Squads, supported with light to medium vehicles and strike aircraft, typically contain 1 or 2 Toxin Troopers. The rest of the soldiers typically use conventional weaponry for most of the direct combat. They are simply called Toxin Marines. To have the wrath of the Toxin Corps upon oneself is to know suffering unlike any other, at the hands of choking, searing, poisonous gasses and vapors. "Breath deep...ahhh...that's good."

Inferno Corps: The Inferno Corps is the embodiment of the fiery visage of Hell on Earth. With a plethora of weapons containing napalm, phosphorous, thermite, and other horrible incendiary concoctions, the Inferno Corps is guaranteed to leave a combat zone completely razed and decimated. The soldiers in the corps are trained and geared to fight amidst raging fires and rolling black smoke. They are also trained to make best use of any kindling or accelerates available in the field to aid themselves. The corps units are comprised of medium and heavy vehicles, the infamous HotSpot Strykers, and Firestorm Howitzers. Squads are comprised of 2 to 4 BurnaBoys, supported by Inferno Marines with conventional weapons. Inferno Marines are some of the most daring soldiers in the world, as the situation under which they fight is nothing short of insane. "Out of the frying pan and into the raging firestorm."

Shock Trooper Division: The Shock Trooper Division is comprised of soldiers in Powered Armor. All Shock Troopers are augmented with biomodifications made to their bodies to increase endurance, agility, and other physical qualities, as well as combat the aging process. Many Shock Troopers (once retired) live to be over 150 years old. Most remain in the service until around age 70 to 80. The biomodification process is long, painful, and irreversible. All Shock Troopers are hand-picked by the Master General and/or Der Führer after reviewing nominations by lower commanders. All are allowed to decline the offer with no fear of retribution. Standard Shock Troopers, which comprise 8,820 (88%) of the Division are elite veterans who have proven their worth through many battles. They have basic biomodifications and wear Mk. I Powered Combat Armor. Elite Shock Troopers are are few and far between, numbering 1,000 (10%). They have proven their worth well beyond the amazing standards of Standard Shock Troopers. They undergo further biomodification, increasing their overall physical status and lifespan by an average of two or three times. Wearing Mk. III Powered Combat Armor, virtually nothing can stand in their way. Finally, the mysterious, terrifying, infamous Death Troopers. The Death Troopers come to their position either by conventional means (going above and beyond Elite Shock Trooper standards) or by more direct means through the Führer. All Death Troopers are hand-picked by the Führer alone. Death Troopers undergo extreme biomodification, retaining their human roots only through their genetic code and their minds (though many are insane). They will be covered in further detail in the next section.


The Death Squads

Frequently mentioned in RPs involving SAVX, the Death Squads are a double-edged sword; their contributions to the blackest military operations performed by SAVX are invaluable, but their means, when found, achieve negative publicity akin to bombing an orphanage, regardless of the deservingness of the target. Death Squads fight, in their respective manners, in the most terrifying ways imaginable. The suffering and mental shock they can cause is only surpassed by the Inquisition Halls of Hell. The Death Troopers number only 180, but they are so unimaginably effective at killing and living to tell about it that no more are required. They are divided into nine squads, each with its own theme and fighting style. Five squads are considered lower-leveled, and therefore used more frequently in relatively less important operations. These are comprised of newer members who have yet to qualify for the higher-leveld squads, if indeed they ever do. These squads can recieve commands from Der Führer, the Master General, and the Master Inquisitor. The four other squads are under direct orders from Der Führer alone.

Banshee: A stealthy group, the Banshee squad employs a variety of weapons, but enjoy the self-titled "Banshee" rocket launchers the most. They recieve their title from both the particular screech of their rockets upon firing, and due to their battlecry, which is a blood-curdling scream. Their armor is colored a mix of dark purple and black.

Blood: The newest squad, Blood members enjoy melee combat, and have a multitude of weapons designed for this purpose. They often leave their armor thoroughly stained with the blood of their victims. They excel at stealthy night attacks, sneaking into the enemy area and getting into good positions around targets, followed by a battlecry, which is when they strike. Combat is quick and relatively noiseless, as loud guns and explosives are forsaken for the opportunity to come in direct contact with the enemy. Their armor is colored a semi-bright sanguine.

Defiler: Defilers enjoy making use of chemicals and radiation. Their name comes from their tendency to completely poison the area they attack, leaving it in a state of complete sepsis for years. They take pleasure in the way the bodies of their enemies melt away at the hands of corrosive compounds; become blistered and bloated from the toxic chemicals they employ; or simply become ravaged with burns from extensive, rapid radiation exposure. Their armor is colored a mix of lime-green and dark green.

Scorch: The heavy use of incindiaries is the trademark of this squad. Their own armor is often coated in soot and ash, gathered during searches through aftermath sites. This group tends to cause the most collateral damage, often destroying large areas due to fires. They tend to be very quiet, and like to set up incindiary explosives all around their target area for attacking, surprising their enemy with surrounding infernos. Their armor is colored a dark orange.

Scythe: Scythe members, like Blood members, tend to enjoy melee combat. However, they also enjoy employing vicious specially-designed weapons like Combat Scythes, Razor Whips, Ripper Rail Rifles, Flechette Rifles, and Mega Claws. Unlike Blood, they do not coat themselves in the blood of their enemies; rather, their pleasure is derived only from watching their enemies fall in pieces. Their armor is colored a mix of black and white, but they wear black cloacks over it, giving them the visages of Grim Reapers.


Dragon: Like Scorch, Dragon members enjoy a good fire. However, their skill in pyrotechnics is unmatched, and some missions have resulted in the first few seconds of a fire strike killing every intended target. They enjoy making extensive use of Flame Swords, as they have spent years learning and adjusting to the weapon's proper use. Their armor is colored a mix of dark orange and yellow.

Demon: The Führer's personal elite Death Squad, this group has been employed for many years. Their skill in combat is unmatched by the other Death Squads, and they are the only group with the authority to command any other military force, effectively putting them at any required rank during combat. However, they rarely do, preferring to kill every target themselves, whether by gun or blade. Their armor is colored black.

Omega: A veteran group, they have no weapon preference, their motto being, "If it kills, we'll take it." Used by SAVX for more dangerous missions, this group has been known to pull through with high success in virtually every case. They typically employ ranged weapons to pulverize the enemy from a distance, before rushing in to finish the job with melee combat. Their armor is colored dark grey.

Wraith: This group is, by far, the most stealthy of the Death Squads. They will sneak into the target territory unnoticed and proceed to brutally, but silently, assasinate every person in the area. Bodies are often found in the morning or a few days afterwards with their throats slit, eyes gouged out, and entrails removed. The sanity of some of these warrios is often brought into question, but as long as they serve the Führer with complete loyalty, only minor drug perscriptions are required. Their armor is colored a mix of black and yellow.


The Palace Guard

The Palace Guard--based in The Palace in the capital of SAVX, New Wasteland--are a hydridization of two specialist forces: Shock Troopes and Shield Shadows. Equipped with the most advanced technology, trained to the highest degree, and selected through the most rigorous processes, the Palace Guard is entrusted with the one of the most important tasks in all of the SAVX military: protection of the oligarchy, especially Der Führer. Palace Guardsmen are combed from the ranks of the Elite Shock Troopers and Shield Shadows; those who show promise are offered an opportunity to advance to the highest level of honor given to any soldier.

Numbering only 300 personnel, the Palace Guard is equipped with Mk.III Powered Combat Armor, armed to the teeth, and trained to be able to single-handedly take on entire armies if the situation ever calls for it. They cover the entire grounds of The Palace, both in and out, and are effectively able to neutralize any threat that has ever reached the walls of The Palace.

The record for most distance traveled by a tresspasser is two feet from the point of entry. Blood still stains the pavement where a Ripper Rifle sawblade tore his head off.

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