Difference between revisions of "The Federated Stars"

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The FTL Hyper Jump Drive Mark II is new form of FTL engine for traveling to the stars. The Mark II replaces the FTL Jump Drive Mark I first and large FTL drive that could only fit on starships 450m or bigger. The new drive can fit into small civilian merchant ships.
  
 
=='''Communication & Media'''==
 
=='''Communication & Media'''==

Revision as of 07:19, 14 May 2006

The Empire of The Federated Stars
Flag1.jpg
Flag Of The Empire of The Federated Stars
Motto : Never Give Up, Never Surrender

Map of The Inner & Periphery Spheres [http:// Here] Full Version

Leaders
Arch-Emperor Arch-Emperor Michael Stars Imperius
Imperial-Empreses Imperial-Empress Emma Imperius
Imperial-Empress Hoshi Imperius
Imperial-Empress Jewel Imperius
Imperial-Empress Tila Imperius
1st Imperial Heir Crown Princess Aiko Hoshi-Stars Imperius
Prime Minister Arch-First-Duchess Jade Norraan
Government Type
· Semi-Absolute Constitutional Imperial Monarchy
· Hereditary Noble Leaders (Western European Feudal Stylings)
· Westminster Parliament System
Region The Inner Sphere
Capital New Stars City (41,000,000)
Location
  (Terra Relative)
Rim-Spinward Quadrant
Population
  Estimated: (2500)
1,302,000,000,000
Total Star Systems: 434 (Inhabited)
Three largest cities New Stars City, New Syrtis City, Robinson City
Spoken Languages
 - Very Dominant
- Regional

Canadian English & English English & Japanese
German & French
National animal Bald Eagle
Currency Yen ¥
Currency Codes FYEN
ISO Nation Codes FSSE
Internet TLD .fs / .fsg / .fsn / .fsi
Calling Code 2220
Carplate Codes FS


The Empire of The Federated Stars or simply The Federated Stars or FedStars has been ruled for almost all of its history by House Imperius, on the capital world of New Avalon. The Federated Stars is the biggest and strongest realm in The Inner Sphere. The Federated Stars is bordered by the The Capl Confederation with Chinese and Korean backgrounds, and The Dracons Combine with Japanese origins. The Federated Stars are divided into three Marches, the Imperius March; with its proud Canadian background, the Davion March; and its British origin, and the Liao March; with a Japanese origin. The capital of the Federated Stars, New Avalon, is in the Imperius March, which ends near Terra. The Federated Stars was supposedly formed in 2220, makeing it was the second of the Great States(The firat to be formed was the The Dracons Combine in 2201.

The only part of The Federated Stars on Terra is The Grand Duchy of Federated Sunns

Geography

Country Name
Long Form: The Empire of The Federated Stars
Short Form: The Federated Stars (連合させた星)
Other Forms: FedStars or The Stars
Country Code: EFS


Location

North, south, east, and west are insufficient terms for referring to directions within the galaxy. Instead, the following conventions have achieved widespread acceptance when referring to direction:

Toward the galactic core from Terra is Coreward; away from it, in the direction of the rim, is Rimward. In the direction in which the galaxy is rotating (away from the ends of the galaxy's arms) is Spinward, and the other direction (to the end of the arms) is Trailing.


Boundaries

  • Terrestrial

The only nations that border the Federated Stars on Terra is the Wikipedia:UK to the south and the west, the Wikipedia:Netherlands to the east and Wikipedia:Denmark to the northeast.

Climate Different on each planet


Terrain All types of planets are in The Federated Stars from Earthworlds, Waterwotlds, Iceplanets and many other types.


Capital New Stars City


The Federated Stars History

The Basics The Empire of The Federated Stars was founded in 2220 by Stars Imperius, when he negotiated a mutual defense and assistance agreement, known as the Stars Pact, with 40 nearby star systems. Stars became the Federation's first Arch-Emperor and New Avalon its capital. A member of the Imperius family has led the Federated Stars in unbroken succession for the past 350 years. Presently on the throne is His Imperial Majesty The Arch-Emperor Michael "The Shining Knight" Stars Imperius The First Of The Federated Stars Empire and by his side are his 4 wives, The Imperial-Empresses Emma Imperius, Hoshi Imperius, Jewel Imperius and Tila Imperius Of The Federated Stars Empire and there 12 children.

Michael is the son to Arch-Emperor Hanse "The Fox" Imperius and Imperial-Empress Melissa "The Keeper of Life" Imperius, who died saving their only son, when The Westminster Imperial Crown Palace was attacked by a rouge force commanded by then Prime Minister Arch-First-Duke Stephen Imperius, Hanse's brother, all happening 2 days befor Michael's 16th birthday. Seeing his family and people killed, Michael launched and lead the civil war that saved his people and reclaimed his birthright. After the war Michael was crowned The Twelfth Arch-Emperor Of The Federated Stars Empire.


The Federated Civil War When


The Federated Stars Society

The people of The Federated Stars are a very open minded and have liberal veiws on sex and life. Because the Federated Stars has 2.2 women for ever 1 man, alittle more then half of the marriages are forms polygyny with a maximum of four spouses, these marriages are accepted and recognised by the state as a lawful marriage if, everyone including any/all children are provided for equally and and all spouses in the marriage have giving thier consent. It's considered a normal marriage just like another. When people are adults at 16 and should be truly treated as such, the government should not and dose not tell people how they can live there lives in thier own bedroom, even if it means a father and daughter or such become lovers, albeit rare, its accepted as along as it's consensual. Love is love and can come in many forms and if a person is happy with two wives and the are happy too, then thats all that maters. Because of the very lack attitude about sex, clothes can be called sexy and sometimes wild'n racy in some peoples eyes however its considered a normal thing in The Federated Stars. For Nobles wild'n racy clothing is very normal and in thier palaces they have being know too walk around in fishnets, bikinis, lingerie, leather, silk cloth, robes or just about anything that can be called wild, sexy and naughty, some are even know too go around thier palace nude.

  • Marriage Statistics
    • 42% Monogamy
    • 53% Polygyny
      • 74% 1 Man - 2 Woman
      • 12% 1 Man - 3 Woman
      • 8% 2 Man - 1 Woman
      • 5 % 2 Man - 2 Woman
      • 1 % 3 Man - 1 Woman
    • .5% same sex lesbian marriages only (See Alexandria's Genesis Mark 2 for reasons way


Races of The Federated Stars

Because the Federated Stars has 434 star systems under its control, the odds of a small number of them being inhabited, three have being found, is quite possible. With that in mind The Federated Stars dosn't conquer a new races it finds, instead they are asked if they would like to join The Federated Stars as a Special Member, and if not they try to a way to work together as freinds.

  • Humans : Humans make up the majority of the population, thier most outstanding features other then thier lacking of body hair, is, that thier natural hair colors include unique reds, blues, pinks, purples, greens, yellows, oranges are just as common as browns, blonds and black. Humans in The Federated Stars are unique because they have a form of the Alexandria's Genesis called the Alexandria's Genesis Mark 2
  • Catiins : Catiins (Cat-TE-INs) or Catgirls are a humanoid race from the planet Catiius (Cat-TE-US) where only the females have cat ears and a cat tail, but an otherwise normal human body. The Stars Scout Service found the Catiins with 90% of their 250 million population being female. The small population was in their own Wikipedia:Industrial Revolution and had trains, steam power, firearms and electricity, when they were first found. They now comprise a small chunk of The Federated Stars population of around 42 billion with 92% being female. They are knowing as mostly harmless, but distractingly cute and sexy.
  • Elftens The Elftens (Elf-T-Ins) are a humanoid race from the planet Elftin (Elf-Tin). Elftens are typically smarter and more logical than Humans, though they do not boast of this strength. The two Elftens sub-races are called the Long Ears and the Short Ears race
  • Wolfgons The Wolfgons (Wolf-Ons) are a humanoid warrior race from the planet Qurnoss (Crow-Noss). Wolfgons are typically stronger but have more hostility than Humans. In the traditional sense, the Wolfgon people hold honor above life, although as with any culture, high-level politics and personal gain get in the way. In Wolfgon culture, lower-ranked officers consider it a duty to kill off a superior who is perceived as weak. Wolfgons notoriously neither surrender nor bluff. A true warrior fights to the death and would rather be killed than taken hostage. Wolfgons fight not just to spill blood but to enrich the spirit.
  • AI: Types are an assortment of home computer AI's, militarty AI's or free AI's.


Education System

  • Nursery School (4 & under) They teach early social skills including interpersonal interaction, being a part of a group of peers, and classroom skills such as following the instructions of a teacher
  • Preschool (4-5) They work to improve a child's ability to speak and write English and Japanese
  • Elementary School
    • Kindergarten (5-6)
    • Grade 1 (6-7)
    • Grade 2 (7-8)
    • Grade 3 (8-9)
    • Grade 4 (9-10)
    • Grade 5 (10-11)
    • Grade 6 (11-12)
  • Secondary School
    • Grade 7 (12-13)
    • Grade 8 (13-14)
    • Grade 9 (14-15)
    • Grade 10 (15-16)
    • Grade 11 (16-17)
  • Post-Secondary Education
    • College - College refers to a community college or a technical, applied arts, or applied science school. Two to three years leading to a diploma and typically do not grant degrees, except in some rare cases, an associate's degree or a bachelor's degree, as some have university status
    • University - Every Prefecture has around three. Some undergraduate universities offer four-year, single-degree programs and five-year, double-degree programs.


Sports

Sport is a great past time and an important motivator for The Federated Stars. The most popular is The Battlemech League, secend biggest are Ice Hockey, Football (Soccer), Rugby and Canadian Football.


Religion

The Federated Stars taxes all religions the same as other companies, so churches have a difficult time in amassing followers. Almost all people in The Federated Stars do not believe in a god, but fowllow ancestor worship. The shrines and the priests who work at them are the only ones who are lightly taxed under the law. Some see this as favoritism but the government can safly say that Ancestor worship only seeks to honor the deeds, memories, and sacrifice of the deceased, not to try and control people with crazy and sometimes deadly ideas. Much of the worship includes visiting the deceased at their graves, making offerings to the deceased to provide for their welfare in the afterlife. For instance, a toothbrush, comb, towel, slippers, and water are provided by the coffin so that the deceased will be able to have these items after they have died. Spirit money is sometimes burned as an offering to ancestors as well for the afterlife. The living may regard the ancestors as "guardian angels" to them, perhaps in protecting them from serious accidents, or guiding their path in life.


When you turn 16

You become an adult at 16 years old

Type Age & Info
Compulsory Suffrage 16
Marijuana & Tobacco Products 16
Driving Licence 15 - L-Class - Can't drive between 01:00h to 06:00h

16 - Full, Unrestricted Licence.

Military Service 16
Age of Consent 12 (16 to be a Sex Worker, if in a position of trust or authority or be involved in an incest relationship)
Age for Marriage 12 Judicial & Parental Consent - 13 if the female is pregnant or with child (no consent needed) - 13 with parental consent (if not possible, the court can provide the consent) - 15 unrestricted
Drinking Age Drinking Law - When drinking in private, the drinking age is almost never enforced.
10 & under May only be given alcohol on medical order
11 & over May consume alcohol at home. It is only illegal for those aged 16 & under to drink alcohol on licensed premises (without meeting other licensing requirements)
14 & under May not be present in the bar of licensed premises unless accompanied by a person 19 and over and before 9pm.
14 & over May be in the bar of licensed premises during permitted hours at licensee's

discretion, consumption of beer at house parties with the home owners consent.

15 & under May be present in a restaraunt and drink beer or wine served with a meal but can't purchase alcohol, must be bought by a parent or guardian.
15 & over May purchase beer, wine, porter, cider, or perry with a meal in a restaurant or in a pub with an area specifically set aside for meals in a licensed premises.
Under 15 May not be employed in bar of a licensed premises, unless as part of a Modern Apprenticeship Scheme.
Under 16 May not purchase, be supplied with or consume hard alcohol in a bar.
Under 16 Police have powers to confiscate alcohol from under 16s drinking in public and to contact their parents.

The Six Liberties

The power of the ruling class has its limits, a guarantee of personal freedoms that goes some way toward explaining the average citizen's contentment with leadership by a hereditary aristocracy. The Federated Stars constitution enshrines the following Six Liberties: the rights to personal liberty, fair treatment, privacy, ownership of property, ownership of weapons, and the right to participate in government. The exact form of the latter right is a parliamentary democracy, just as long as the people can have a say in how there lives are run. These civilian governments are separate from, though connected to, the governing power of planetary nobles. In theory, a ruler can overrule any decision made by the civilian Parliament, Legislature or Court and the Parliament or Legislature can overrule any decision made by the courts, with The Notwithstanding Clause of the Federated Stars Charter of Rights and Freedoms. However, nobles who do so too often or without good cause will find themselves deposed, through peaceful appeal or less gentle methods.

The Six Liberties give citizens of the Federated Stars much of their boundless drive and enthusiasm, which they turn toward everything from border raids to commercial ventures to civic groups and arts extravaganzas. The freedom to choose their own courses gives them confidence in everything they do-a sense of rightness that is both a blessing and a curse. Pride in their liberties enables them to take bold gambits, such as opening the frontier worlds. More tradition-bound societies, could not have made such thing work so quickly or so efficiently. Only a people accustomed to free choice could conceive of choosing peace over war, against the weight of centuries of intrigue and conflict.

As with much about this vast realm, however, an individual's attitude toward these freedoms can vary widely depending on his circumstances. The more prosperous the world, the more likely its people are to take extreme pride in their constitutional rights. Not surprisingly, these are the people with the greatest opportunity to exercise them. On less fortunate worlds or in pockets of poverty where the people have lost hope, the Six Liberties often become irrelevant. The right to own property is meaningless when one lacks the money to buy any. Other rights, like those to fair treatment or personal liberty, can often be trampled at will because down-and-out citizens cannot afford to defend them in court. Even among the poorest citizens, however, a certain sense of pride lingers. Many take comfort in their rights-their lives may be wretched, but at least they have their freedom. The extent to which that freedom means anything is a question better avoided.

For too many in the Federated Stars, pride in their democratic traditions easily turns to arrogance. The average citizen sees his homeland as the only truly free realm and therefore superior to all others. Some take this righteousness a step further, believing themselves duty-bound to spread the Federated Stars' enlightened ways by any means necessary. They sincerely believe that, given a choice, any sane human being would live exactly as they do. When confronted with nations whose people live differently, they tend to either pity them as ignorant or despise them for intentionally rejecting a "better" way of life. Such attitudes bolster the pro-military mindset so prevalent in Federated Stars society, turning the frequently ugly business of war into an expression of manifest destiny. On a smaller scale, self-righteousness and complacency win few friends among outsiders.

The Federated Stars National Holidays:

SEE HERE


Government and Politics

Government Type:

  • Imperial Constitutional Parliamentary Democracy with Hereditary Monarchy & Aristocracy Leaders

Head of State:

Head of the Imperial Parliament:

Deputy Head of the Imperial Parliament:

A respected historian of the Federated Stars once described his native realm as "a bastion of freedom amid a universe of despots." That phrase sums up the way most of his fellow citizens see their nation-enlightened but embattled, a beacon of liberty that the tyrant leaders of other states will do anything to snuff out. It is true that the average citizen of the Federated Stars has greater personal rights than many others. He or she can openly criticize the government and even Imperial Family, all though its considered rude by many people, worship as he chooses, form political organizations and sue for fair treatment at the hands of local authorities. These and other rights are guaranteed to every Federated Stars citizen under the Six Liberties, enshrined in the nation's constitution throughout centuries of political change. And yet these freedoms by themselves do not guarantee a decent life. The well-off New Avalon city-dwellers knows little of the harsh realities on the new frontier worlds and frequently cares less. Secure in his own freedom and comfort, he assumes everyone in the Federated Stars is equally prosperous or believes that those who fall through the cracks have only themselves to blame.

The Federated Stars can best be described as a monarchy ruled by an Emperor or Empress, albeit one with constitutional limits placed on the monarchy itself. The Arch-Emperor is the leader of the Federated Stars and is the commander in chief of the Armed Forces of the Federated Stars (AFFS). The Imperial Privy Council is a grouping of the highest advisors to the Arch-Emperor and is extremely important to help with running the day-to-day affairs of the state. The Nobility of the Federated Stars, created during the reign of the first Arch-Emperor Stars Imperius, also hold positions of authority, but The Federated Stars has a weaker nobility than some realms. The citizens of the realm also have several rights, which include freedom of speech and freedom of religion, and the ability to appeal to the central government in order to have upopular or destruction noblemen removed from office.

After the civil war, the Imperial Parliament looked into ways in how to keep such a war from ever happening again. Their idea would change the look of The Federated Stars Imperial Family from then on. When Arch-Emperor Michael Stars Imperius was crowned, three girls where crowned as the Imperial-Empresses, it just so happend that he was allready in love with Captain Jewel Crown his personal bodyguard and also fell in love with three girls who fought by his side during the war. The idea is, if each Imperial-Empresses gives the Arch-Emperor alest three children, a total of twelve, and if a war should break out and a Crown Prince or Princess killed, then the chance of a rightful heir that could fight and reclame the empire would still be possible and all hope would not be lost.


Structure of The Federated Stars National Government

The Imperial Household of Imperius

The Federated Stars Imperial Family Line Current Rulers

Imperial Heirs

Possible Imperial Heirs

Palaces for the Nobility of The Federated Stars

The Parliament

The Federated Stars is a Imperial Constitutional Monarchy, its executive power exercised by the Arch-Emperor with help by the First-Arch-Duchess and cabinet ministers who head government departments. The PM and his or her cabinet are formally appointed by the Arch-Emperor. However, the PM chooses the cabinet and the Arch-Emperor always, by convention, respects the Prime Minister's choices. These ministers are drawn from the House of Members and are responsible to Parliament, which is traditionally considered to be supreme, that is, able to legislate on any matter not bound by decisions of the Arch-Emperor.

The people elect MP's for representation in Imperial Parliament of the Federated Stars, their job is to make laws, help to determine if a Crown Prince or Princess are right for the title of Emperor or Empress, and if not, a new heir is picked, this happends because the most importend job of an Emperor or Empress is to work for the people and to be trusted by them.

The Federated Stars law are made by the bicameral Imperial Parliament. Parliament consists of a Lower House of Members containing 850 seats, nobles can't be a MP. MP's are elected by popular vote every four years, and an Upper House of Dukes of 464 seats, members are representatives picked from a list of candidates submitted by the people and are giving to the Grand-Dukes and Dukes from all 29 sectors and 434 worlds. The names on the list must be nobles and some of them are members from the Duke's family.

The PM's Cabinet is composed of the First-Arch-Duchess Prime Minister and ministers of state, and is responsible to the parliament. The PM must be a member of the House of Members, and is the leader of the winning party. The Prime Minister has the power to appoint and remove ministers, with The Arch-Emperor's ok, whom must also be Parliament members. The Federated Stars Party (FSP) has been in power for over 100 years.

The House of Dukes can not make new laws, thier job is to send a bill back down to the House of Members for it to be re-addressed.

The Structure of The Federated Stars Federal Government

Political Parties

  • The Federated Stars Party (FSP) - A centrist party
  • The Liberal Democratic Party (LDP) - A left-of-center party
  • The Conservative Party (The Tories) - A right-of-centre party
  • The Liberal League (Liberals) - A liberal party


The Judiciary

SEE : Court system of The Federated Stars The Federated Stars judiciary plays an important role in interpreting laws and has the power to strike down laws that violate the Constitution. The Supreme Court of The Federated Stars is the highest court and secend final arbiter, it's the ultimate source for the interpretation of all laws and the final court of appeals for all cases involving national law. It has jurisdiction in all cases involving piracy, treason and other crimes. It is also the only civilian court to which the results of a military court martial may be appealed. Its nine members are directly appointed by the Arch-Emperor. All judges at the superior and appellate levels are elected to four-years terms by the people and must be an accomplished and reputable attorney for atlest 10 years, after consultation with non-governmental legal bodies. The federal cabinet also appoints justices to superior courts at the provincial and territorial levels. Courts differ in levels of legal superiority and separated by jurisdiction. Some of the courts are federal in nature while others are of the Planetary or Prefecture level.

The Federated Stars work with a mix of common and civil law. Criminal law is solely a federal responsibility and is uniform throughout The Federated Stars. Law enforcement, including criminal courts, is a provincial responsibility, the largest police force is the Royal Stars Mounted Police (RSMP).

Laws

The death penalty is only used in the military and for nobles as they must always set a good example. Nobles must always fowllow the laws. Crime & Sentences


Nobility of the Federated Stars

Noble Rank's and thier Realms

Rank Title Addressed As Realm
1 Arch-Emperor/Emperess Imperial Majesty Rules The Empire of the Federated Stars
2 Imperial Emperor/Emperess Imperial Majesty The Husband/Wife(s) of the Ruler of The Empire of The Federated Stars, can help to oversee one of the 3 Regions
3 Crown Prince/Princess Imperial Majesty The Future Ruler of The Federated Stars, helps to oversee a part of The Federated Stars
4 Imperial Prince/Princess Imperial Majesty Possible Imperial Heirs of The Federated Stars, helps to oversee a part of The Federated Stars
5 First-Arch-Duke/Duchess First Highness An honorary title for the Prime Minister and Head of the Imperial Parliament
5 Secend-Arch-Duke/Duchess Secend Highness An honorary title for the Deputy Prime Minister and Deputy Head of the Imperial Parliament
5 First Davion Prince/Princess Royal Highness Rules the Davion March
5 First Liao Prince/Princess Royal Highness Rules the Liao March
6 Davion Heir Prince/Princess Royal Highness The heir to the Davion March
6 Liao Heir Prince/Princess Royal Highness The heir to the Liao March
7 Davion Prince/Princess Royal Highness Child to the first family of the Davion March
7 Liao Prince/Princess Royal Highness Child to the first family of the Liao March
8 Grand-Duke/Duchess of The Federated Sunns Grand Highness Rules The Grand Duchy of Federated Sunns island near the UK on Terra
8 Grand-Duke/Duchess Grand Highness Rules one of 29 Sectors
9 Duke/Duchess Highness Rules Star System
10 Earl/Countess Eminence Rules a Prefecture
11 Baron/Baroness Prominence Rules a Sub-Prefecture
12 Baronet/Baronetess Grace Rules a Designated, Core, or Special City
13 Lord/Lady Lordship/Ladyship Rules a City, a Town or a Village


The People's Rights and The Noble Rulers

An aristocracy essentially rules the Federated Stars. The logistical difficulties of governing its far-flung expanses preclude a genuinely democratic system; the messy process of government by the people simply does not work on an interplanetary scale, as the early leaders of the Federated Stars found out. New Avalon's egalitarian traditions, however, remained dear to the hearts of the ruling Imperius who claimed it as their homeworld. Consequently, the Federated Stars government never entirely abandoned democratic ideals.

The notion of government by consent of the governed is the principal surviving concept, for hardheaded practical as well as sentimental reasons. With few exceptions, even the most autocratic Arch-Emperor have recognized that competent rulership for the good of the people fosters peace and contentment among them. Abuses of power sooner or later lead to rebellion, which deprives the treasury of tax revenues and the needless death of citizens, and that always creates the need for expensive military intervention. To avoid such problems and safeguard the long-term health of the realm and its people, the constitution and common law of the Federated Stars contain two mechanisms by which ordinary people can potentially depose incompetent or venal rulers: the right of public appeal and direct action.

The right of appeal allows the citizens of a planet to lodge complaints against local Baronet of a Major City or Lords-the lowest ranks of Imperius nobility-before the planetary Baron, Earl, Duke or even the Sector's Grand-Duke. The Noble Conduct and Review Act, enacted by Arch-Emperor Stars Imperius in 2222, obligate planetary authorities to conduct inquiries based on these complaints. The Grand-Duke, Duke or Earl then decides the offending noble's fate. Most often, the noble is replaced by his or her nearest successor. In cases where an entire ruling family falls under suspicion, that family may be stripped of its title and then sent to a backwater world to live. Nobles who attempt to silence their critics face punishment by the Arch-Emperor, ranging from a public reprimand to direct military action on behalf of the local population. The Arch-Emperor and his ministers take a dim view of subordinate nobles who cannot keep the peace through competent governance and do not hesitate to back popular rebellions against a bad ruler. One famous intervention came in 2492, when Earl Donvier Rossini of Tancredi destroyed the Justice Building in his Prefecture and executed his critics. In lees then a week, the elite Imperius Division of Guards arrived on Tancredi to arrest the Earl. Rossini was subsequently found guilty of all charges and beheaded in his city's central public square.

Direct action does not appear in the Federated Stars constitution, but is an accepted part of unwritten common law. Most often strikes or insurrections, direct action comes into play when the right of appeal has failed. A strike is the least desperate of the two tactics, though strikers may risk military occupation by higher authorities if their protest turns violent. An outright insurrection virtually guarantees the arrival of well-armed troops. A military governor replaces the ruling nobles on such planets until a new family can be set up to rule, and both sides of the insurrection face heavy penalties for breaking the peace of the realm.


Local Government Subdivisions

The Federated Stars local government is based on the Japanese system (for more info SEE HERE)


Administrative Divisions of The Federated Stars
'Interstellar Divisions'
March - The Federated Stars is divided into the Imperius March, Davion March and the Liao March. The Imperius March has historically been ruled directly by the Imperius family. Its capital, like that of the Federated Stars as a whole, is New Avalon. The other two are ruled by a Prince/Princess
Combat Theater "Theater" - A military division for 3 Sectors
Combat Secter "Secter" - A Combat Sector is one of the 29 groupings of planets
'Planetary Divisions'
Prefectural level
Continents - A Non-Govenment regional division of a planet
Prefectures - A Prefecture, sometimes called a Provence, is subdivided into Sub-prefectures and sometimes a Metropolitan Prefecture City, Each Sub-Prefecture is subdivided into Major Cities, Core Cities, Special Cities, Small Cities, Towns and villages.
Subprefectural level
Sub-Prefectures - Normally the area consists of a few to a dozen cities, towns, and/or villages. with no overlap, and controls any uncovered areas
Metropolitan Prefecture Cities - 10,000,000min very important economic and industrial functions, almost a prefectures (must have its own police force)
Municipal level
Major Cities - 500,000min important economic and industrial functions, almost a prefectures (must have its own police force)
Core Cities - 250,000min but under500,000 (can grow larger) total area must be atlest 100 km² (should have its own police force)
Special Cities - 200,000min giving a subset of the functions delegated to core cities (can have its own police force)
Small Cities - 70,000min
Towns - 500 to 70,000
Villages - 20 to 500
Inter-City level
Wards - District in a large city, subdivide each city designated by government ordinance and controlled by the municipal government, and handle administrative functions such as koseki registration, and property taxation.

The Federated Stars is divided into large planetary administrative divisions, Prefectures, Metropolitan Prefectures, major cities over 10 Million, two urban prefectures, Rural Prefectures, that have sparse populations. Large cities and towns are subdivided into wards.

Each local jurisdictions has a Ruler and a unicameral assembly, the assembly is elected by a popular vote every four years. All are required by national law to maintain departments of general affairs, finance, welfare, and labor. Departments of agriculture, fisheries, forestry, commerce, and industry are optional, depending on local needs. The Ruler is responsible for all activities supported through local taxation or the national government.

In order to attain City status, a jurisdiction must have at least 70,000 inhabitants, 60 percent of whom are engaged in urban occupations. The City government is headed by a Baronet/Baronetess and the City Council is elected by a popular vote every four years. The wards of larger cities also elect their own assemblies, which select a ward superintendent.

Towns are smaller then cities. Like a city, each has its own Lord/Lady and a elected Town Council.

Villages are the smallest self-governing entities in rural areas. Villages have a Lord/Lady and a Village Council elected to a four-year term.

The local jurisdictions largely depend on national government both administratively and financially. The Ministry of Internal Affairs and Communications, as well as other national ministries, has the authority to intervene in any local government. The result of this power is a high level of organizational and policy standardization among the different local governments. Because many local tax revenues are insufficient to support prefectural and city governments, these bodies depend on the central government for subsidies. The term "50 percent autonomy" is frequently used to describe local government because that amount of revenues is derived from local taxation. Yet local governments are not entirely passive. People have a strong sense of local community, and wish to preserve the uniqueness of their planet, prefecture, city, or town. Some of the more progressive jurisdictions, have experimented with policies in such areas as social welfare that later were adopted by the national government.

Foreign Policy

As the biggest amd most powerful realm in The Inner Sphere, The Federated Stars still likes to have some friends and allies that can help in the dream of creating a powerful Star League. As a strong fighter for personal rights and for the annihilation of bandit kingdoms, The Federated Stars sees its self doing a good job in The Inner Sphere as a protector of the peace. Some of its allies and friends have joined the Star League were the members have found that they had much in common with one another. This has ensured that it is capable of carrying out its foreign policy without being held back by diverging allies with other ideologies, interests, and intents.

International & Interstellar Relations


Economy

General Information

Trade and Development

Transportation

Road

Rail

All of the rail networks, freight services on it, are owned, operated and by the government-owned Stars Rail, maintenance on the system is half by Bombardier and half by Stars Rail its self. With 65% of the passenger services by Stars Rail, the other 35% are privately owned and operated by Train Operating Companies, most of which are franchises awarded by the Government, such as Virgin Trains and The Greyhound Group. Smaller Train Operating Companies do not own their locomotives and coaches which they use to operate passenger services, instead they lease these from the Rolling Stock Operating Companies. ROSOC (ROlling Stock Companies) lease or hire stock to passenger and freight operators. Leasing is relatively commonplace in transport, since it enables operating companies to avoid the complication associated with raising sufficient capital to purchase assets; instead, assets are leased and paid for from ongoing revenue. Leightly there has been a growth in smaller spot-hire companies that provide rolling stock on short-term contracts. For larger companies, train maintenance is is handled by themselves, for smaller comanies it's provided by Bombardier. All passenger train and freight trains are powered by bolth electric and diesel engines, althought some passenger trains use just diesel engines. Rail lines are the standard gauge (1435mm).

Water

Air

Space

The FTL Hyper Jump Drive Mark II is new form of FTL engine for traveling to the stars. The Mark II replaces the FTL Jump Drive Mark I first and large FTL drive that could only fit on starships 450m or bigger. The new drive can fit into small civilian merchant ships.

Communication & Media

When faster-than-light travel was invented, there is no counterpart for information - no 'subspace radio', no 'dirac transmitters'. The fastest way to get information to another star system is to have a ship physically carry it there. Drone couriers were used to perform the essential task of moving information between adjoining systems for much less cost than a manned ship.

Radio

Telephone

  • Special Phone Numbers
    • 311 - Local Information Services
    • 911 - Local Emergency Services
    • 9999 - National Security Tip Line (To report information regarding terrorism, criminal extremism or suspicious activities which could pose a threat to national safety and security)

TV

Internet

Newspapers

Magazines

Movies

Lists

The Armed Forces of the Federated Stars - AFFS (The Stars Forces)

The Federated Stars possessed, arguably the most powerful militaries in The Inner Sphere. The Leadership of House Imperius has always been committed to the military of their realm and nearly every Imperius has served in the armed forces unless prevented for some reason. The Armed Forces of the Federated Stars, allso knowing as the Stars Forces, is the one of the largest in personal.

If anyone with a noble title enters the the military, they are treated just like everyone else and can not use there title when on duty, except for flag officers.

Though the AFFS does not literally rule the Federated Stars, the military has had close ties to the ruling Imperius family since the first rulers, Arch-Emperor Michael Stars Imperius is regarded by many as the realm's greatest leader, he intensified this link by coming to power through a de facto military coup. Though his claim to the throne rested on a solid legal foundation, he could not have made it a reality without strong military backing. Grateful for an end to bitter civil strife, the ordinary people venerated both the man and the armies that had brought them peace. That near-reverence for the armed forces persists to this day throughout the citizenry of Federated Stars, from the highest nobility to the working class.


Ranks in the Armed Forces of The Federated Stars

To see all the ranks and GO HERE

Armed Forces of the Federated Stars

Stars Forces High Command (HIGHCOM)

  • Stars Special Operations Command (SSOCOM)
  • Office of Forces Intelligence (OFI) - The intelligence gathering branch for the Stars Forces as a whole

Stars Forces Mercenary Command (MERCCOM)

The MERCCOM controls all the mercenary regiments

  • The Red Demon Dragoons
  • The Ice knights
  • The Fire Guards
  • The Wolf Pack

Stars Forces Home Guard Command (HOMECOM)

Every Star System has its own Home Guard for defence with around 5,000 to 20,000 personel

  • Army Home Guard - Soilders, Armour and Mechs
  • Maritime Home Guard - Patrol Craft to Frigates
  • Aerospace Home Guard - A Joint Air Force and Space Navy

Stars Forces Army Command (ACOM)

  • Imperius Division of Guards

The Imperius Division of Guards are the descendants of the personal bodyguard that was created to defend the first Arch-Emperor Star Imperius of the Federated Stars. Over time the Division emerged into a modern military unit and was eventually integrated into the AFFS. Today it serves as the elite of the Stars military. The Division consists of six regular and four specialized units, the Imperius Light Guard for rapid attacks, the Imperius Heavy Guard made up mostly of Heavy Mechs and combat units and the Imperius Assault Guard made up nearly entirely of Assault Mechs and the Imperius Brigade Imperial Home Guards, and they guard Imperius City and the Imperial Family at all times, it's the most senior regiment in the Stars Forces.

  • 1st Imperius Assault Guards "The Crushers"
  • 1st Imperius Heavy Guards "The Strength of Imperius"
  • 1st Imperius Medium Guards "The Fast Swords"
  • 1st Imperius Light Guards "The Swift Foxes"
  • 2nd Imperius Guards RCT "The Strength of the Stars"
  • 3rd Imperius Guards RCT "Wrath of the Free"
  • 4th Imperius Guards RCT "Don't Tread on Me"
  • 5th Imperius Guards RCT "Dragon's Bane"
  • 6th Imperius Guards RCT "The Bent Sword Brigade"
  • 7th Imperius Guards RCT "Dragon Fire"
  • 8th Imperius Guards RCT "Fire Runners"
  • 9th Imperius Guards RCT "The Beasts"
  • Stars Armored Cavalry Regiment Division (SCARD)

The SCARD is primarily a fast/medium mech combat force, with supporting hovercraft. Because of the nature of their mission and elite rating, warriors of a SCARD have their pick of the best mechs and vehicles the AFFS has to offer. However, in keeping with their mission, all units must be highly manuverable, having a minimum walk/cruise speed of 54kph. The a SCARD consists of 5 Battalions of mechs, each Battalion consisting of 3 Companies, 2 Battalion of hover armor, such as the M23 Fire Lion Hover Tank, M24 Fire Tiger Hover Mech/Tank Destroyer, M25 Fire Buffalo Hover Infantry Fighting Vehicle and the M26 Fire Wolf Hover Scout, 1 Battalion of Battle Armor and Power Armor, 1 Wing of Heavy Fighters and 1 Wing of Bombers. In addition, every 3rd Company in each Mech Battalion consists entirely of Mechs trained in carrying and delivering Battle and Power Armor.

  • Stars Special Operations Army Command (SSOARCOM)
    • Airborne Special Commando
    • Army Pathfinders Teams
    • Stars Special Operations Regiment
    • Cosmic Wind Force
    • Joint Task Force Two
    • Special Reconnaissance Force Teams

Stars Forces Marine Command (MARINECOM)

  • Regular Marines The marines are the fighting arm of both the Terrestrial Naval Command and the Stellar Naval Command, and swich around every 6 years unless they would like to stay in the the Terrestrial Navy or the Stellar Naval Fleet
  • Stars Special Operations Marine Command (SSOMCOM)
    • Frogmen Commando Combat Group (FCCG) They're elite marines that form the Maritime Navy's elite assault force
    • Orbital Drop Shock Troopers (ODST) They're elite marines that form the Stellar Navy's elite planetary and zero-G assault force

====Stars Forces Air Force Command (AIRCOM)==== The Stars Air Force operates all military aircraft and aerocraft

  • Stars Special Operations Air Command (SSOAICOM)
    • 909 Wing - 909 Wing operates all the ground-based anti-satellite and anti-spacecraft defences
    • 999 Wing "The 999" The 999 Wing operates all the Air Forces Nuclear weapons
    • Combat Search and Rescue Division - These SAR Techs are highly trained specialists who, under combat condections, provide on-scene medical attention and rescue for military aviators, mariners and others in distress in remote or hard to reach areas
    • Search and Rescue - SAR Techs are highly trained specialists who provide on-scene medical attention and rescue for civilian aviators, mariners and others in distress in remote or hard to reach areas

====Stars Forces Maritime Command (MARCOM)==== The Stars Maritime Navy that patrols the oceans of planets. ====Stars Forces Stellar Naval Command (STELLARCOM)==== The Stellary Navy

  • Fleet Command (FLEETCOM) - Fleet Command directs all vessels and naval stations throughout AFFS space
  • Stars Special Operations Stellar Command (SSOSCOM)
    • Special Weapons Division (SPECWEAPDIV) - Operates the naval Special Battle Task Force's
  • Office of Naval Intelligence (ONI) - The intelligence gathering branch of the SSNC
    • Special Naval Warfare Group (SPECNAVWAR) - Branch of the ONI

Weapons of Mass Destruction

The Federated Stars with its very large military budget, can field a very great number of Weapons of Mass Destruction (WMD) in addition to it's conventional arsenal. The specific weapon technology itself is listed elsewhere, but the policy is as follows.

Nuclear Weapons The Stars Forces maintains a 'second strike' policy in regards to nuclear weapons, in effect designating them as a deterrent force against the nuclear armament of other realms. Nuclear weapons can also be used on a country that uses any type of WMD. Battlefield commanders may authorization the use of small yield tactical nuclear weapons.

Chemical Weapons Unlike other nations, The Federated Stars considers chemical weapons, in small amounts, as a valid weapon of war. Almost exclusively used is a poison called VX-7 Nerve Gas, which, depending on it's concentration and time exposed to air, can kill in anything from 5 to 40 seconds. It is made so that, when exposed to oxygen, it will become inert and non-lethal within of six hours, hopefully minimizing civilian and friendly causalities. VX-7 composition as a highly-lethal, but short-lived compound fits well within the military's policy, and will realistically be used when the Stars Forces are backed into the proverbial corner, against large troop concentrations. It can also be used to kill livestock and crops, this can make VX-7 a strategic weapon, used over the long-term to destroy the enemy’s food production capabilities. Also in use are non-lethal agents, both in domestic policing and military roles.

Biological Weapons The Federated Stars will not engage in biological warfare unless absolute necessary. The govenment maintains small amounts of weaponized viruses, they are currently kept in secure facilities, under heavy guard, as scientists work on countering them with either vaccines or anti-viral medication.