Difference between revisions of "The Federated Klatchian Coast"
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Considered by some to be the haven for lunatics in the NS world, the states within the FKC are perfectly content to spawn rebellions, engage in border skirmishes and be generally unpleasant to those that try to meddle in its internal affairs. In the case of the latter, most of the states unite like a pack of rabid dogs - although coordination resembles more like herding cats. Efforts are being made to improve this, however. | Considered by some to be the haven for lunatics in the NS world, the states within the FKC are perfectly content to spawn rebellions, engage in border skirmishes and be generally unpleasant to those that try to meddle in its internal affairs. In the case of the latter, most of the states unite like a pack of rabid dogs - although coordination resembles more like herding cats. Efforts are being made to improve this, however. | ||
− | Backstabbing, confusion, and corruption are popular activities yet quite a few individual states enjoy good relations with many outside | + | Backstabbing, confusion, and corruption are popular activities yet quite a few individual states enjoy good relations with many outside nations. |
== Important nations in the FKC == | == Important nations in the FKC == |
Revision as of 22:03, 4 October 2004
The Federated Klatchian Coast | ||||||||
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Info: NSEconomy RC XML |
The Federated Klatchian Coast is a region that is theoretically one nation bound by a constitution.
Considered by some to be the haven for lunatics in the NS world, the states within the FKC are perfectly content to spawn rebellions, engage in border skirmishes and be generally unpleasant to those that try to meddle in its internal affairs. In the case of the latter, most of the states unite like a pack of rabid dogs - although coordination resembles more like herding cats. Efforts are being made to improve this, however.
Backstabbing, confusion, and corruption are popular activities yet quite a few individual states enjoy good relations with many outside nations.
Important nations in the FKC
- Vrak
- Calarca
- Monte Ozarka
- Dukratus
- Rillanon
- Guinness Extra Cold
- Jiggady
- Dontgonearthere
- Inbredia
- Rouge Jiggady
- Midlonia
- The Lords of War
- Mighty Wyverns
- Alcona and Hubris
- Kyzyl-hols
- Leshp-islands
- Terran Sphere
- South-Western Benjia
- North Germania
- Dyelli Beybi